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Вы здесь » Гильдия Doomdancers » Флудильня » Update 23


Update 23

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интересно если бехов кайтить они не будут респавнится? и каков у них радиус антимагивания вроде даже не радиус же а сектор впереди
и какие тама бехи красные? вроде обычные против паутины слабаки.
неужто сделали рейд где нужны будут танки

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Шортман с комплитом

Описание

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Lamannia Release Notes (Last Updated 9-5-14)

(NEW): Vanguard: A new tree is now available for Fighters and Paladins! (NOTE: The numbers are not yet finalized, and are subject to change.) The enhancement tree is as follows:

Свернутый текст

    Innate (Core) Abilities
        1 AP: To the Fore: While you have a shield equipped, gain +1 to hit and damage with your main hand weapon and with your shield bash attacks.
        5 AP, Class Level 3: Shield Combat I:
            +10% chance to make a secondary shield bash.

        10 AP, Class Level 6: Vicious Shield:
            +10% chance to make a secondary shield bash.
            While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.

        20 AP, Class Level 12: Shield Combat II:
            +10% chance to make a secondary shield bash.
            While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.
            Your shield gains +1(W).

        30 AP, Class Level 18: Vicious Shield II:
            Your shield gains +1 critical threat range, +1 critical multiplier, and +1(W).
            While you have a shield equipped, +5% Combat Style bonus to Melee Attack Speed.

        40 AP, Class Level 20: Shield Champion:
            While you have a shield equipped, gain +2 attack, +2 damage, +5% Doublestrike, +5% Combat Style bonus to Melee Attack Speed.
            Your shield gains +1(W).
            Your shield bashes stun enemies 5% of the time. DC(10 + 1/2 Character Level + Strength Mod + Stunning Bonuses).

    Tier One (0 AP Required)
        Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class. Passive
        No Weakness: +1/+2/+3 Fortitude Saving Throw. Passive
        Missile Shield: While you have a shield equipped, gain the benefits of the Deflect Arrows feat, knocking aside one incoming projectile that would have struck you every 6/4/2 seconds. (Antireq Tempest or Swashbuckler Deflect Arrows) Passive
        Shield Smash: While you have a shield equipped, Activate: Melee attack with your shield for +1/2/3(W) damage. On damage, your PRR and MRR are increased by 2/4/6 for 12 seconds. Cooldown is 16/12/8 seconds.
        Armor Training: +1/2/3 to Balance, Intimidate, Jump. Reduce skills penalties for armor and shield by 1/2/3. Passive

    Tier Two (5 AP Required)
        Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class.
        Brutality: +1/+2/+3 to the DC of stunning abilities.
        Stunning Shield: While you have a shield equipped, Activate: Melee shield bash attack with your shield for +1/2/3[W] attack. This attack stuns enemies unless they make a Fortitude saving throw vs DC(10 + Highest Ability Score Modifier + Character Level + Stunning Bonus). Cooldown 60/45/30 seconds. Stun duration 6 seconds.
        Action Boost: Melee Power: +10/20/30% Action Boost bonus to Melee Power for 20 seconds. Usable 5 times per rest.
        Unbalancing Shove: When you shield bash, damaged enemies get -1 to Saving Throws for 2/4/6 seconds.

    Tier Three
        Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class.
        Follow Up: When you hit an enemy with certain activated stunning abilities (Stunning Blow, Stunning Shield) your melee power is increased by 3/6/9 for 12 seconds whether the stun works or not.
        Fatal Bulwark: Your shield gains +1 critical threat range.
        Shield Riposte: When missed in melee while wearing a shield: Deals 1d4/1d6/1d8 bludgeoning damage to your attacker. Scales with melee power.
        STR/DEX

    Tier Four
        Shield Specialization: While you have a shield equipped, gain +1 to hit, damage, and armor class.
        (NOTE: Shield Charge is not currently working on Lamannia): Shield Charge: While you have a shield equipped, Activate: Rush forward up to 30 feet to your selected opponent and deliver a shield attack that hits everything in a around you. Each opponent is knocked down and takes a shield bash attack for +1/2/3[W] damage. The saving throw for the knockdown attack is 20 + Highest Attribute Mod + Class Level + bonuses to trip attacks. Ranks improve cooldown
        Myrmidon’s Edge: Passive +1/2/3 to attack rolls to confirm critical hits and damage on critical hits (before weapon multipliers) .
        STR/DEX

    Tier Five
        Shield Rush: While you have a shield equipped, Activate: Move forward in a line, delivering a shield bash attack to every creature hit. This shield bash does +2/4/6[W] damage. Rank improves cooldown
        Disorienting Smash: When you shield bash, damaged enemies gain 1 stack of Vulnerability. This can occur at most once every 3/2/1 seconds.
        Vulnerability: You take 1% more damage for 3 seconds. This effect stacks up to 20 times, and loses one stack on expiration.
        Shield To The Face: +10% chance to make a secondary shield bash.
        Armored Strength: +10 Melee Power

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New Crystal Cove Items

Spyglass:
Level 24 (Tier 3) Trinket: Spot +20, Search +20, Use Magical Device +4(enhancement bonus), True Seeing, Open Lock +20, Insightful Intelligence +3, Green Augment Slot

Ring of the Buccaneer:
Level 24 (Tier 3) Ring: Dexterity +8, Swim +17, Underwater Action, Good Luck +2, Protection +7, Green Augment Slot

Brawling Gloves:
Level 24 (Tier 3) Gloves: Strength +8, Spike Studded, Glass Jaw Strike, Sneak Attack Bonus +5, Yellow Augment Slot

Swashbuckler:
Level 24 (Tier 3) +7? Buckler: AC:9?, DR:11?, Riposte X, Doublestrike 7%, Guardbreaking, Riposte, Insightful Dexterity +2, Blue Augment Slot

Duelists Leathers:
Level 24 (Tier 3) +7 Leather Armor: +15 AC, +26 Max Dex, Feat: Mobility, Epic Nimbleness, Balance +15, Attack Bonus +3, Dodge +10%, Blue Augment Slot

Cavalry Plate:
Level 24 (Tier 3) +7 Fullplate: +31 AC, Mithral, Demonic Shield, Superior False Life, DR 14/Chaotic, Resistance +7, Blue Augment Slot

Brigand's Cutlass:
Level 24 (Tier 3) 3[1d6] +7 Scimitar: Anarchic Burst, Absolute Chaos, Vorpal, Incite +30%, Intimidate +17, Red Augment Slot

Cutthroats Smallblade:
Level 24 (Tier 3) 2.5[1d6] +7 Shortsword 18-20/x2: Slicing, Bleed, Doublestrike 7%, Corrosive Salt, Hide +17, Move Silently +17, Red Augment Slot

Ornamental Dagger:
Level 24 (Tier 3) Epic Dagger: Spellcasting Implement +18, Efficient Metamagic - Maximize II, Lesser Maximize, Concentration +17, Potency +76, Spell Lore VIII, Yellow Augment Slot

Ratkiller:
Level 24 (Tier 3) 2.5[1d10] +7 Maul: Stunning +12, Unbalancing, Staggering Blow, Earthgrab, Greater Animal Bane, Red Augment Slot

https://www.ddo.com/forums/showthread.php/448111-U23-Crystal-Cove-Items-Feedback-Thread?p=5422948&viewfull=1#post5422948

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Lamannia Release Notes (Last Updated 9-11-14)
NEW: The Cannith Propulsion Boots now share a cooldown with Abundant Step and Leap of Faith.
The cooldown on the Cannith Propulsion Boots is to prevent quests from breaking, and to prevent people from doing a "double jump" using other methods like Abundant Step. No character should ever be able to use two "jump"-style effects one after the other, as it breaks content and causes significant exploits.

NEW: Divine Grace is not currently limiting its saving throw benefit based on Paladin level. This change will be done for a future game update.

Изменение named items
Очки Мента сильнее всего понерфили, мифические шапки улучшили.

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Правильно ли я понял, Паловские сэйвы теперь капнуты лвлом паладина в билде?

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ура, кто то петрит на буржуинском хужее мну. нет не прально они написали чо таки не будет капнут максимальный бонус к сейвам уровнями паладина, в этом апдейте как типа планировалося. это изминение будет готовво в будущем. короче отмазываются

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Downtime Notice: 7:00 AM - 11:00 AM Eastern (-4 GMT) Monday, September 29th
The DDO Game Servers will be brought down on Monday, September 29th from 7:00 - 11:00 AM Eastern (-4 GMT) to launch the latest game update, Update 23: The Mark of Death. Thanks for your patience, and we'll see you back in the game!

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The Mirror of Glamering 245 TP
Harper Agent Enhancement Tree 495 TP
https://www.ddo.com/en/new-ddo-store

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https://www.ddo.com/en/update-23-release-notes

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Хорошие релиз ноты. Посмотрим как на практике.
Я правильно понял, что адреналин теперь дает не 400%, а 500% (400 мили и рэнжед пауэр) дамаги? И что рэнжед пауэр пока не работает?

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Блин, что означает фраза в описании Improved Single Weapon Fighting: "you add 1.25 times your Strength modifier as damage, similar to Two-Handed Fighting" ? Разве не полтора?

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Резанули. полтора теперь третий дает.

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Не, я про 1,5 дамаги от Two-Handed Fighting, а не 1,25

Или ты имеешь ввиду, что Greater Two-Handed Fighting дает полтора?

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The DDO game launcher now has the option to "preload" the client_gamelogic.dat files, which can speed up initial game load and resolve an issue that could cause players to face an initial dis-connection to the game world upon first log in. Players currently utilizing third-party tools should no longer need to use them. This functionality is enabled by default if you have more than 2 Gigabytes of memory on your computer, and can be disabled in the game launcher options (under the heading Pre-cache gamelogic.)

Похоже прелоадер больше не нужен. Ну наконец-то.

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Vanheld написал(а):

Я правильно понял, что адреналин теперь дает не 400%, а 500% (400 мили и рэнжед пауэр) дамаги? И что рэнжед пауэр пока не работает?

Проверил, ренжед пауэр работает. По дамаге вроде не хуже чем было, надо на мобах посмотреть.

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NEW: The new Update 23 raid The Mark of Death is not currently offering a 20th completions end reward list. Players who want to receive a 20th completions end reward list should not complete their 20th raid until we fix this issue, which we are working to deploy as soon as possible.

NEW: The Mark of Death end chest may not award loot to all members of the raid party unless players loot the chest individually. Players should individually loot the chest while we work on a fix for this issue.

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Fighting styles grant up to +10 Combat Style bonus to Melee Power
Shield Mastery feat chain
Single Weapon Fighting feat chain
Two-Handed Fighting feat chain

То есть на тувипон не работает что ли?

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Где-то был ответа девелопера, что ту веапон не дает мили павера из-за того, что монахи итак ОП. И девелоперы будут усиливать энхансы ассасина и темпеста.

Great feedback in this thread.

We are watching two weapon fighting closely for balance.

Some thoughts:

~ We buffed Tempest to significantly reduce the cooldowns on two key abilities. The Growing Storm's damage buff should have just under a 50% up time, and Dance of Death should have a bit more than 1/3 up time. With Dance of Death doing 5[W] and changing all base attacks to a 4 enemy AoE we want to see how that compares to glancing blows.

~ As we move more and more towards a system that scales with Melee Power, abilities which use on hit effects will grow in usefulness. The Paladin's light damage is an example. We also buffed Venomed Blades from Assassin to scale with 200% Melee Power. Two Weapon Fighting can generate the most on hit effects of any style.

Sev~
https://www.ddo.com/forums/showthread.php/447250-Developers-what-about-Two-Weapon-Fighting?p=5410339&viewfull=1#post5410339

Fighters were not high on the player list of classes that needed attention. Rogues (Assassins specifically) and Rangers (melee specifically) were higher on the "attention" list and there was some low hanging fruit we could tweak.

If we haphazardly buff TWF it will be too strong as on hit abilities start scaling.

Believe me, we want to make all the players happy. When we give attention to specific builds based on the player feedback of what builds need attention it's often hard to respond to "well why didn't you fix *this* specific class/build" inquiries. We just can't touch everything in the game at once.

Sev~
https://www.ddo.com/forums/showthread.php/448056-Developers-answer-wanted-why-cleaving-with-Handwraps-proc-off-hand-damage-and?p=5421809&viewfull=1#post5421809

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Kuzya написал(а):

NEW: The new Update 23 raid The Mark of Death is not currently offering a 20th completions end reward list. Players who want to receive a 20th completions end reward list should not complete their 20th raid until we fix this issue, which we are working to deploy as soon as possible.

NEW: The Mark of Death end chest may not award loot to all members of the raid party unless players loot the chest individually. Players should individually loot the chest while we work on a fix for this issue.

Турбина. Турбина никогда не меняется, лол.

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lmftfy: Турбина слишком часто меняется, лол.

вчера выпадали Sanctified Gages и Knives Eternal, позавчера Knives Eternal и литания

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Assassin
Venomed Blades now scales with 200% Melee Power.
Shadow Dagger now scales with 200% Melee Power. The DC now uses Rogue level rather than 1/2 Rogue level.

Кто зашарил, что это означает?
Особенно во втором случае, если учесть, что Shadow Dagger: Throw a dagger.... каким хером тут мили павер?

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http://ddowiki.com/page/Melee_Power

Total damage = damage + (damage * melee power)/100

Для веномед блейдс и шадоу даггеров:
Total damage = damage + (damage * 2 * melee power)/100

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increases straight weapon damage in addition to certain static effects from enhancements
is applied to Sneak Attack damage
Как я из этого понял, повышается физикл. Или весь доп урон тоже скейлится?
Собсно вопрос в чем, находясь в состоянии веномед блейдс, я получу х2 милипавера в физикл или просто урон ядом от веномед блейдс помножится на х2 милипавера?

Отредактировано Evgen (03.10.2014 15:38:41)

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Сника тоже скейлится от мили павера.

Evgen написал(а):

Собсно вопрос в чем, находясь в состоянии веномед блейдс, я получу х2 милипавера в физикл или просто урон ядом от веномед блейдс помножится на х2 милипавера?

Мне кажется, что "просто урон ядом от веномед блейдс помножится на х2 милипавера".

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Update 23 Hotfix Release Notes

The Mark of Death raid now has a 20th completions list. Players who have run the raid will have their under-20 completions retained, and players who have already exceeded 20 completions will have their progress to the next 20 completions retained.

Fixed an issue that could cause some players to not be awarded loot from the end chest of The Mark of Death raid.

Fixed several issues with armors and other items not creating the proper cosmetic when using the *Mirror of Glamering. This fix is not retroactive; players who created a cosmetic armor using the *Mirror of Glamering who are not satisfied with the resulting cosmetic item due to a change in the item's look or coloring should contact support, either in-game or through support.turbine.com.

The Key to the City - Eveningstar can once again be used on a guild airship.

The Quest Arc reward for the Epic Orchard of the Macabre quest chain now offers better loot.

Knight of the Chalice: Exalted Smite's cooldown now decreases with the amount of ranks spent in the enhancement.

Two Handed Fighting and Two Weapon Fighting are no longer mutually exclusive.

Heart Seeds will now be offered to eligible characters as a reward option when running Epic *Orchard of the Macabre quests, Epic Gianthold quests, and Epic Three Barrel Cove quests.

Fixed an issue that caused all effects that provide a +2 Insight Bonus to Strength to instead provide a +3 Insight Bonus to Intelligence.

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Potential changes to healing amplification
1. Значения амплификации в энахнсах, судьбах, айтемах удвоят.
2. Вместо мультипликативной формулы - аддитивная, т. е. Healing Amplification = (100 + Rating) / 100.

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Kuzya написал(а):

Potential changes to healing amplification
1. Значения амплификации в энахнсах, судьбах, айтемах удвоят.
2. Вместо мультипликативной формулы - аддитивная, т. е. Healing Amplification = (100 + Rating) / 100.

в новый топик U24 )

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ну че, как апдейт? вангвард как? щитовики все так же петушат без дамаги(ну кроме бардов офкорс =))?

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