At last a some meat on the bone of Wizards!
If done right (as by the book)
Then it should be something like this.
http://www.wizards.com/default.asp?x=dnd/prc/20070130
in DDO : EU
Archmage Enhancement 1
Pre Reqs
Level 12
Cost: 2 action points
Spent: 42 action points
2 Spell Focus (2 Spell Focus from different schools)
Heighten Spell
Wizard Energy of the Scholar II
Wizard Concentration II
"Your impressive advancments in arcane study has gained you the mantle Archmage"
Arcane Fire (clickie)
Arcane Fire allows you to hurl bolts of arcane fire at your opponents. The bolts require a touch attack, do not allow a saving throw, have a long range, and deal 1d6 points of damage per class level of the archmage and 1d6 points of damage per level of the spell sacrificed to create the bolt.
Archmage Enhancement 2
Pre Reqs
Level 16
Cost: 2 action points
Spent: 66 action points
2 Greater Spell Focus (2 Greater Spell Focus from different schools)
Extend Spell
Wizard Energy of the Scholar III
Wizard Concentration III
"Your Continued advancments in arcane study has gained the following High Arcana"
Arcane Reach (Once per rest Extend Spell Abillity {Clickie})
Arcane Reach allows you to cast a spell with a range of touch on a target up to 30 feet away. If you select this ability twice, you double this range. Remember, you don't necessarily have to use these spells to injure your opponents. Often, dropping the right spell on a badly injured companion can save his life.
Mastery of Counterspells allows you to turn back spells you successfully counterspell onto their caster as if they were affected by the spell turning spell.
Grants 50 Spell Resistance and has a 50% chance that spells directed at you return to the caster.
Note : this does not affect friendly spells and buffs.
Archmage Enhancement 3
Pre Reqs
Level 18
Cost: 2 action points
Spent: 74 action points (I guessed)
Maximize Spell
Enlarge Spell
Wizard Energy of the Scholar IIII
Wizard Concentration IIII
"Your study of Arcana could even match the Twelve"
Mastery of Elements allows you to alter spells to deal a different kind of energy than they would normally do. This ability is really useful when fighting creatures with a particular vulnerability to certain kinds of energy (for example, creatures with the fire subtype take extra damage from cold spells) or that are protected against certain kinds of damage (perhaps by a protection from elements spell or through natural immunity).
Mastery of Shaping is a great ability if you routinely throw around lots of area of affect spells. It allows you to create spaces within the area of affect that are not affected by the spell. If your adventuring party has several members that love to mix it up in combat, this is the choice for you.
Note: Spell Power and Spell Abillitys could be additional Enhancements
4 Фита чёто жестковато для престижа, причём 2 фита лишковые, хотя если файрволл будет работать на всех мобах с этим престижем, то стоит над ним подумать.