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Вы здесь » Гильдия Doomdancers » Флудильня » Update 14: Menace of the Underdark


Update 14: Menace of the Underdark

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Shiradi champion

Innates
Fey Favor [required 0]: [Passive] You gain proficiency with longbows and shortbows. Each time vorpal with ranged and thrown attacks, you gain Fey favor: +1 luck bonus to ranged attacks. Stacks 10 times
Fey Visions [required 4]: [Passive] +1 ranged damage, +5 search. Automatically detect secret doors
Favorable winds [required 8]: [Passive] +1 Attack. Ranged and thrown attacks and offensive spells have 7% chance to deal 2d12 additional sonic damage
Sixth sense [required 12]: [Passive] +1 ranged damage, +5 listen. You bypasse 20% dodge
Favorable wind [required 16]: [Passive] +1 attack. Ranged and thrown attacks and offensive spells have 7% chance to deal 2d12 additional sonic damage
Fey power [required 20]: [Passive] Ranged and thrown attacks and offensive spells have 7% chance to deal 2d20 extra force damage

Destinies
Stay Good [required 0 - No prereq] [2 ranks - 1 AP]: [Active Cooldown: 5secs] Wild hunter stance: Ranged and thrown attacks and offensive spells have a 7% chance to deal 1d12 extra light damage
Stay Frosty [required 0 - No prereq] [2 ranks - 1 AP]: [Active Cooldown: 5secs] Wild hunter stance: Ranged and thrown attacks and offensive spells have an extra 7% chance to deal 1d12 extra cold damage and slow attack speed for 5 seconds. +3 listen and spot
Healing spring [required 0 - No prereq] [3 ranks - 1 AP]: [Active Cooldown: 30secs] Nearby allies heal 1d100 positive energy every 60 seconds for five minutes. Usable once per day
Illusion of well being [required 0 - Prereq: Healing spring 1] [3 ranks - 1 AP]: [Passive] Healing spring additionally grants 10 temporary HP when it heals you for at least one HP. 1 extra use of healing spring per day
Dexterity [required 0 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity

Prism [required 4 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 5secs] Wild hunter stance: Ranged and thrown attacks and offensive spells have a 7% chance to deal 1d12 damage to a random ability score
In the weeds [required 4 - No prereq] [3 ranks - 1 AP]: [Passive] +1 dodge, +2 hide. After standing still for 3 seconds you gain +1 dodge, +3 hide
Fey spring [required 4 - Prereq: Healing spring 1 && Fey form 1] [3 ranks - 1 AP]: [Passive] Healing spring additionally grants DR 2/ Cold iron to nearby allies. 1 extra use of healing spring per day
Fey form [required 4 - No prereq] [3 ranks - 1 AP]: [Passive] Gain DR 3 / Cold iron
Dexterity [required 4 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity

Rainbow [required 8 - Prereq: prism 1] [1 ranks - 2 AP]: [Passive] While in prism stance, your ranged and thrown attacks and offensive spells have a 7% chance to deal 2d20 extra damage of a random type
Pin [required 8 - No prereq] [3 rank - 1 AP]: [Active Cooldown: 20secs] Ranged attack: Deal +1(W) extra damage. If enemy is not moving, enemy is pinned in place on failed fort save. Otherwise chance to slow movement
Wild shots [required 8 - No prereq] [3 rank - 1 AP]: [Active Cooldown: 45secs] Toss daggers in a wide arc in from ont you, each dealing 3d10 piercing damage
Dexterity [required 8 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity

Double rainbow [required 12 - Prereq: rainbow 1] [1 ranks - 2 AP]: [Passive] While in prism sta,ce; your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target
Otto's Wristler [required 12 - Prereq: pin 1] [3 rank - 1 AP]: [Active Cooldown: 20secs] Ranged attack: Deals +1(W) extra damage. If enemy is moving, enemy starts dancing on a failed will save
Whirling wrist [required 12 - No prereq] [3 ranks - 1 AP]: [Passive] Increases your attack speed with thrown weapons by 20%
Elemental absorption [required 12 - Prereq: Fey form 1] [3 rank - 1 AP]: [Active Cooldown: 45secs] Target allies received 5% reduced damage from fire, cold, electric, acid and sonic. Two uses per rest. Lasts until rest
Dexterity [required 12 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity

Track [required 16 - No prereq] [3 ranks - 1 AP]: [Passive] Ranged attacks reduce enemy AC by -1 for 20 seconds. This effect stacks up to 10 times
Stand and deliver [required 16 - No prereq] [1 ranks - 2 AP]: [Passive] While standing still you gain +1 competence bonus to ranged damage and +1% spell power every four seconds, up to +10
Nerve toxin [required 16 - No prereq] [3 ranks - 1 AP]: [Passive] Your rangeed attacks have a 3% chance to paralyze living creatures for 6 seconds. This is negated on a fortitude save DC 30
Dexterity [required 16 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity

Audience with the queen [required 20 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 1min 17secs] Pop off for some tea with your lady, the queen of summer, returning a few seconds later. Depending on your diplomacy with the queen, you may experience effects either favorable or ill, though the tea is always delicious
Rain of arrows [required 20 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 2mins] It rains arrows around you for thirty seconds. Cost: 10 Fey Favor.
Dexterity [required 20 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity

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Kuzya написал(а):

2 картинка с крафтовым плащом? Можно префикс на суффикс менять?
Сходи в эпический шрауд, что там нового добавили.

нет, рандом лут
в котором 2(!) скилла O_o
ща почитаем

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93

Fribo написал(а):

Power Critical: Provides +2 crit confirmation, and an additional +2 crit damage (similar to "Seeker +2", but as a feat).

а это с сикером то складывается или как? а то имбофит наверное станет ща... и будут разные гимпы дпснее всех =)

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94

у варвара дестини какашки какие то

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http://www.ddo.com/en/ddogameinfo/developer-diaries/2121-epic-destinies-developer-roundtable

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Everything is nothing [required 20 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 50 Ki] Perfect peace counter increments each time you use Stunning Fist, Quivering palm, Lily petal, Orchid blossom, Drifting lotos or A scattering of petals. When counter reach 25, gain ability to use everything is nothing. On activation: Enemies in a large radius from you must make a saving throw (DC 20 + charachter level +1/2 wis mod) or be erased from multiverse. If they succeed at saving theow they are exiled from reality for 6 seconds. After 6 seconds they reemege and take 1000 damage (fotritude half). Bosses take damage immediatly.

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Drifting lotus [required 16 - Prereq: Orchid blossom 1] [1 rank - 2 AP]: [Active Cooldown: 15secs - 25Ki] 80 - 120 + 8-12 dmg per character level AoE. Enemies who don't fail are knocdown (Save DC 10 + character level + 1/2 wis mod)

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98

Draconic Incarnation
Notes:
Draconic bloodline all have the same name "Draconic bloodline V". Took the liberty to change the numbers
AP costs seem a bit borked with this one. No 1 rank have a 2AP cost (except charisma) which is strange compared to others trees.
It may be possible to switch the element of the whole dragon line. On my character it was about fire, so based myself on this.

Originally Posted by Genasi 
Correct. Allow me to shed a little more light on how these Destinies will work.
Don't worry, with Draconic Incarnation you will be able to choose your dragon heritage: Red (fire), White (cold), Blue (electricity), or Black (acid). This will determine the type of breath weapon you get, the element of your Flyby Attack, which of your spells will get a buff, and so on. This means you can choose the dragon bloodline which best suits your Savant specialty

Innates
Draconic bloodline I [required 0]: [Passive] +40 SP +1 caster level to all arcane spell
Draconic bloodline II [required 4]: [Passive] +40 SP +1 caster level to all arcane spell
Draconic bloodline III [required 8]: [Passive] +40 SP +1 caster level to all arcane spell
Draconic bloodline IV [required 12]: [Passive] +40 SP +1 caster level to all arcane spell
Draconic bloodline V [required 16]: [Passive] +40 SP +1 caster level to all arcane spell
Draconic fury [required 20]: [Active Cooldown: 4 mins] +20% Spell power for 10 seconds

Destinies
Energy Sheath [required 0 - No prereq] [3 ranks - 1 AP]: [Active Cooldown: 1min] For 2 minutes gain 50% fire absorption. Energy that strike you take 1d3+10 fire damage and have a small chance to take 4d20+100 fire damage. Remove fire shield.
Draconic presence [required 0 - No prereq] [3 ranks - 1 AP]: [Passive] +2 initimidate and +2 of fear based effects
Dragonhide [required 0 - No prereq] [3 ranks - 1 AP]: [Passive] +2 natural armor and +2 fortitude saves
Draconic perception [required 0 - No prereq] [3 ranks - 1 AP]: [Passive] +2 spot and +2 reflex
Charisma [required 0 - No prereq] [1 rank - 2 AP]: [Passive] +1 Charisma

Go out with a bang [required 4 - Prereq: Energy Sheath 1] [3 ranks - 1 AP]: [Active Cooldown: 4mins] Can only be used when HP <= 50%. Nearby enemies take 2d6 fire damage per caster level. Then trigger a diplomacy effect and become invis. Invisibility doesn't break if attacking or casting spells
Barrier of scales [required 4 - Prerequ: Dragonhide 1] [3 ranks - 1 AP]: [Active Cooldown: 2mins] For the next 30 seconds, 60 points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor
Precise evocation [required 4 - No prereq] [2 ranks - 1 AP]: [Passive] +1 DC to evocation spells
Charisma [required 4 - No prereq] [1 rank - 2 AP]: [Passive] +1 Charisma

Daunting Roar [required 8 - Prereq: Draconic presence 1] [1 rank - 1 AP]: [Active Cooldown: 2mins] Enemies with the AoE are subject to despaire effect and will be paralized. Will save negates the effect (if save successful still shaken)
Red dragon heritage [required 8 - No prereq] [3 ranks - 1 AP]: [Passive] +10% spell power with fire spells
Piercing Spellcraft [required 8 - No prereq] [3 ranks - 1 AP]: [Passive] +1 to spell penetration
Charisma [required 8 - No prereq] [1 rank - 2 AP]: +1 Charisma

Energy burst [required 12 - Prereq: Go with a bang 1] [3 ranks - 1 AP]: [Active Cooldown: 30 secs] Waves of fire emanate from your body dealing 3d6 fire damage per caster level
Red dragon spell knowledge [required 12 - Prereq: Dragon heritage 1] [3 ranks - 1 AP]: [Passive] +1 caster level and maximum caster level on fire spells
Draconic spell augmentation [required 12 - Prereq: Draconic spell knowledge 1] [3 ranks - 1 AP]: [Passive] Fire spells have a small chance to deal a blast of 3d6 extra light damage
Charisma [required 12 - No prereq] [1 rank - 2 AP]: [Passive] +1 Charisma

Flyby attack [required 16 - Prereq: Dragon breath 1] [1 rank - 1 AP]: [Active Cooldown: 1min] Executes an abundant step which passes through enemies and deals 2d6 fire damage per caster level to any enemy struck during the attack. Each enemy is also knockdown unless it succeds a fortitude save
Red dragon breath [required 16 - Prereq: Draconic spell knowledge 1] [1 rank - 1 AP]: [Active Cooldown: 1min] Cone that deals 60d6 fire damage (reflex save for half). Can use 5 times per rest
Draconic breath augmentation [required 16 - Prereq: Dragon breath 1] [3 ranks - 1 AP]: [Passive] When enemies fail their reflex save against breath, they are subject to a temporary sleep effect
Charisma [required 16 - No prereq] [1 rank - 2 AP]: [Passive] +1 Charisma

Energy vortex [required 20 - Prereq: Energy Burst 1] [1 rank - 1 AP]: [Active Cooldown: 2mins] Intense flame swirl around you dealing damage to enemy in the AoE. Flame follow you and deal 1d6 fire damage per caster level every 2 seconds for 16 seconds
Draconic hunger [required 20 - No prereq] [1 ranks - 1 AP]: [Passive] When you kill an enemy there is a small chance you'll gain 3d6 temporary HP and 3d6 temporary SP. If draconic fury is active, this chance becomes 100%
Fearsome invulnerability [required 20 - No prereq] [1 rank - 1 AP]: [Active Cooldown: 1sec] Each time kill an enemye under the effect of draconic fury, gain 1 charge. When have 20 of these charges, can expend them to activate fearsome invulnerability. Triggers an intimidate effect when used, lasts for 30 seconds, and for its duration you have DR 100/-, resistance 200 to Fire/Cold/Electricity/Acid and HP regens at a very switf rate
Charisma [required 20 - No prereq] [1 rank - 2 AP]: [Passive] +1 Charisma

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99

по поводу шрауда:

The blade at the beginning (before the first mob) was a great touch.

They hit for 124 and 127 the times I walked into them and seem to move between portal spawn locations.

Spike traps deal ~350 damage on a failed save. DC>40.
Portals explode when destroyed for ~500 damage, LARGE aoe
Portal keepers are rednamed.

We did not get to part 2 yet.

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100

чё чё чё про эпический шрауд? О_о

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101

+3 Natural Armor - Ring suffix
Orderly - Weapon prefix, Gives: True Law, Strength Sapping
Pandemonium - Weapon prefix, gives: Screaming, Thundering, Roaring
Poison - Weapon suffix, 1d6 poison damage per hit, applies "lesser dex poison" - 1d6 dex damage on a critical hit
Virulent Poison - Weapon Suffix, 1d6 poison damage per hit. +1d10 poison on a crit for x2 weapons (etc), Strength Poison, Virulent: 1d6 strength damage on crit
Absolute Chaos - Weapon prefix, 2d6 damage to all non-chaotics. UMD: 26 to use if not Chaotic
Aligned - Weapon prefix, gives Good/Evil/Law/Chaos DR bypass.
Telekinetic - Weapon prefix, On Crit, DC 17 or be knocked down
Icy Depths - Weapon suffix, Gives: Tidal (1d4 damage per hit, fire subtypes take double), and Icy Blast (as Greensteel)
Desert Sand - Weapon prefix, Gives: Flaming Blast, Slicing Winds
Sun's Fury - Weapon suffix, Gives: Flaming Burst, Brilliance
Acid Burst - Weapon Prefix...yes, lootgen acid burst.
Debilitation - Weapon suffix, Gives: Weakening, Enfeebling, Shatter +10
Rebel - Weapon suffix, Gives: Absolute Chaos, Good Blast
Destroyer - Weapon suffix, Gives: Absolute Chaos, Evil Blast (like Good Blast on Tier3 greensteel, but works on all non-evils).
Annihilating - Weapon prefix, Disintegration Proc, description matches a Dust II greensteel.
Buttressing - Armor Prefix, Gives: DR 2/-, False Life, Natural Armor +2
Glowing Prisms - Armor Suffix, Gives: Fire/Cold Resistance (the 10 point versions)
Potency - Armor Prefix (this one may be bugged): Universal Spell Power - Increases damage of 8th level and below spells by 30%, does not stack with other items or potions.
Light Guard - Armor Prefix, 1d6 light damage to attackers when hit
Energy Deflection - Armor Prefix - The version I saw gave 5% acid damage absorption, this may come in other flavors.
Energy Ablation - Armor prefix, 10% absorb, found Acid, Fire, Cold so far (not on the same item though). Same prefix name.
Thorn Guard - Armor Prefix - Like bramblecasters
Force Burst - Shield Prefix ...yea, force burst. The one I saw also had Pure Good as a suffix.
+15 Minute Seeing...Prefix, on GLOVES
Elemental - Armor (Docent) Prefix - Gives: +10 Inherent resist to Fire/Cold/Acid/Lightning. Stacks with everything except Inherent Resist +10.
Warding - Armor Suffix - Gives: Spell Resistance (22), and Resistance +4

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102

это каницкий крафт всЁ? или просто новые качества? так вроде половина не новые...

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103

это рандом лут
ты посмотри на каких местах он встречается

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104

Phax (Developer) написал(а):

When you go to enter an instance, if there is already an instance active, there is a button to "Reset Dungeon" on the Portal UI.
You can only use it if you are the party leader (or if you are solo). All players and hirelings must exit the instance before the button can be pressed.
Once you press the button, your old instance goes POOF and when you enter, you get a new one.

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105

оооо вот это круть!

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106

лол, правда? прощай виндоуфарм?

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не совсем. парти ресет при фарме - да, а так все одно квест сдавать если без виндов фарма.

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108

угу

зато тапестри удобно фармить :)
и раров всяких)

Отредактировано velom (13.05.2012 14:59:43)

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Yes. The altars are now capable of deconstructing greensteel items to get shroud components. (Vale of Twilight components are not included in this process.)
Deconstructing shards gives back 4-8 random ingredients of the same tier as the item deconstructed.
Deconstructing weapons or equipment similarly gives back 4-8 random ingredients of the same tier as the item deconstructed, and 4-8 of each tier of lower tier ingredients as appropriate.
Uncleansed dual shard items will give additional large ingredients.
Cleansed items will return the Essence of Cleansing, but do not provide additional ingredients at tier 3 if dual sharded.
Altar of Invasion deconstructs Shards of Power (Tier1), or any items imbued with Shards of Power.
Altar of Subjugation deconstructs Shards of Great Power (Tier2), or any items imbued with Shards of Great Power.
Altar of Devastation deconstructs Shards of Supreme Power (Tier3), or any items imbued with Shards of Supreme Power.
TOD Rings can be reverted to their blank starting state, removing any previously added effects and allowing the ring to be upgraded again. This doesn’t provide any ingredients. The ring will be exactly as it was when found.

Every Green Steel deconstruction recipe requires the new item Yellow Dopant. Yellow Dopant is a new rare-drop unbound ingredient available from the Shroud end-chest.

Отредактировано velom (14.05.2012 00:58:57)

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а можно пуху до состояния болванки очистить?

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111

alex.zakamsky написал(а):

а можно пуху до состояния болванки очистить?

нет.

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112

и нахрена я её тогда хранил всё это время? дождались блин....

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113

тебе нужен гринстил бланк? а в чем проблема?

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114

нееет, нет никакой проблемы. просто я его запорол уже на первом тире. ломать его на смол компаненты глупо. я его хранил в ожиданиее деконстракта что бы сделать снова бланком, или вообще распылить на атомы и соьрать скадем молоток... а они короче всю малину обоссали своим недо деконстрактом...

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In anticipation of the upcoming Expansion, we will be running a limited-time promotion on the Live servers for experienced DDO players to get their characters ready for Menace of the Underdark. Stone of Shared Experience allows an experienced character who is level 16 or greater to pass on some knowledge to another character who is at least level 8 so they can join you in the Forgotten Realms.

Base edition buyers get 1 stone
Standard edition gets 2 stones
Collectors edition gets 4 stones

Using the stone takes a character who is between level 8 and 15 up to level 16 and grants a set of basic level 16 gear.
    Each account may only consume a single Stone of Experience (that includes your own account).
The Stone of Shared Experience is a limited time promotion to help players get their returning friends ready for the Expansion, and all Stones of Shared Experience will expire once the
Expansion launches on June 25th.

In the current implementation it only works on first-life characters.

С Ветеран-2 практически сразу 16 уровня персонаж. А потом сделают, что камни будут доступны в ДДО сторе и есть их на ТР'е можно будет.

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116

набрать 700к экспы вместо 1900? ничотак

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117

http://uploads.ru/i/u/6/i/u6iwT.jpg

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118

Vicodin! написал(а):

Monkey Grip: Prereq: Exotic Weapon Proficiency: Bastard Sword. Activate: Shifts your grip on an equipped greatsword to one handed, allowing you to use a shield or one handed off-hand weapon with it at the same time. (One handed weapons receive reduced power attack and ability score bonuses.) (2 AP) 15 second cooldown.

На официальном форуме не нашел этому подтверждение. Смотрел в теме http://forums.ddo.com/showthread.php?t=372345 (нужен доступ к бете).

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а когда случится ? я еще 4 чара наштампую 8 уровня :)

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Fribo
дада, я тоже поржал над этим) такие то тесты)

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