Shiradi champion
Innates
Fey Favor [required 0]: [Passive] You gain proficiency with longbows and shortbows. Each time vorpal with ranged and thrown attacks, you gain Fey favor: +1 luck bonus to ranged attacks. Stacks 10 times
Fey Visions [required 4]: [Passive] +1 ranged damage, +5 search. Automatically detect secret doors
Favorable winds [required 8]: [Passive] +1 Attack. Ranged and thrown attacks and offensive spells have 7% chance to deal 2d12 additional sonic damage
Sixth sense [required 12]: [Passive] +1 ranged damage, +5 listen. You bypasse 20% dodge
Favorable wind [required 16]: [Passive] +1 attack. Ranged and thrown attacks and offensive spells have 7% chance to deal 2d12 additional sonic damage
Fey power [required 20]: [Passive] Ranged and thrown attacks and offensive spells have 7% chance to deal 2d20 extra force damage
Destinies
Stay Good [required 0 - No prereq] [2 ranks - 1 AP]: [Active Cooldown: 5secs] Wild hunter stance: Ranged and thrown attacks and offensive spells have a 7% chance to deal 1d12 extra light damage
Stay Frosty [required 0 - No prereq] [2 ranks - 1 AP]: [Active Cooldown: 5secs] Wild hunter stance: Ranged and thrown attacks and offensive spells have an extra 7% chance to deal 1d12 extra cold damage and slow attack speed for 5 seconds. +3 listen and spot
Healing spring [required 0 - No prereq] [3 ranks - 1 AP]: [Active Cooldown: 30secs] Nearby allies heal 1d100 positive energy every 60 seconds for five minutes. Usable once per day
Illusion of well being [required 0 - Prereq: Healing spring 1] [3 ranks - 1 AP]: [Passive] Healing spring additionally grants 10 temporary HP when it heals you for at least one HP. 1 extra use of healing spring per day
Dexterity [required 0 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity
Prism [required 4 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 5secs] Wild hunter stance: Ranged and thrown attacks and offensive spells have a 7% chance to deal 1d12 damage to a random ability score
In the weeds [required 4 - No prereq] [3 ranks - 1 AP]: [Passive] +1 dodge, +2 hide. After standing still for 3 seconds you gain +1 dodge, +3 hide
Fey spring [required 4 - Prereq: Healing spring 1 && Fey form 1] [3 ranks - 1 AP]: [Passive] Healing spring additionally grants DR 2/ Cold iron to nearby allies. 1 extra use of healing spring per day
Fey form [required 4 - No prereq] [3 ranks - 1 AP]: [Passive] Gain DR 3 / Cold iron
Dexterity [required 4 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity
Rainbow [required 8 - Prereq: prism 1] [1 ranks - 2 AP]: [Passive] While in prism stance, your ranged and thrown attacks and offensive spells have a 7% chance to deal 2d20 extra damage of a random type
Pin [required 8 - No prereq] [3 rank - 1 AP]: [Active Cooldown: 20secs] Ranged attack: Deal +1(W) extra damage. If enemy is not moving, enemy is pinned in place on failed fort save. Otherwise chance to slow movement
Wild shots [required 8 - No prereq] [3 rank - 1 AP]: [Active Cooldown: 45secs] Toss daggers in a wide arc in from ont you, each dealing 3d10 piercing damage
Dexterity [required 8 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity
Double rainbow [required 12 - Prereq: rainbow 1] [1 ranks - 2 AP]: [Passive] While in prism sta,ce; your ranged and thrown attacks and offensive spells have a 7% chance to inflict a random effect on your target
Otto's Wristler [required 12 - Prereq: pin 1] [3 rank - 1 AP]: [Active Cooldown: 20secs] Ranged attack: Deals +1(W) extra damage. If enemy is moving, enemy starts dancing on a failed will save
Whirling wrist [required 12 - No prereq] [3 ranks - 1 AP]: [Passive] Increases your attack speed with thrown weapons by 20%
Elemental absorption [required 12 - Prereq: Fey form 1] [3 rank - 1 AP]: [Active Cooldown: 45secs] Target allies received 5% reduced damage from fire, cold, electric, acid and sonic. Two uses per rest. Lasts until rest
Dexterity [required 12 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity
Track [required 16 - No prereq] [3 ranks - 1 AP]: [Passive] Ranged attacks reduce enemy AC by -1 for 20 seconds. This effect stacks up to 10 times
Stand and deliver [required 16 - No prereq] [1 ranks - 2 AP]: [Passive] While standing still you gain +1 competence bonus to ranged damage and +1% spell power every four seconds, up to +10
Nerve toxin [required 16 - No prereq] [3 ranks - 1 AP]: [Passive] Your rangeed attacks have a 3% chance to paralyze living creatures for 6 seconds. This is negated on a fortitude save DC 30
Dexterity [required 16 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity
Audience with the queen [required 20 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 1min 17secs] Pop off for some tea with your lady, the queen of summer, returning a few seconds later. Depending on your diplomacy with the queen, you may experience effects either favorable or ill, though the tea is always delicious
Rain of arrows [required 20 - No prereq] [1 rank - 2 AP]: [Active Cooldown: 2mins] It rains arrows around you for thirty seconds. Cost: 10 Fey Favor.
Dexterity [required 20 - No prereq] [1 rank - 1 AP]: [Passive] +1 Dexterity