Some additional notes:
- All Songs are now mobile. Run-and-gun, er, sung.
- All Songs require some minimal Perform, though Destinies will have enough to cast them effectively, and DC's for everything except Fascinate will be appropriate to the level of the Song. Fascinate will continue to rely on Perform for its DC's.
- Spontaneous Songs are songs that cost an up-front max Song to purchase, but may then be activated as many times as the player wishes, once learned.
- The Fatesinger's Repertoire eschew materials effect functions like Metamagic, but costs a Song rather than extra SP. Fire-and-forget.
Autogrants
Level 1: Fatesinger’s Repertoire (Autogrant)
"Gain 2 Songs, 25 Spell Points and 1 effective Arcane caster level. If you didn't have Inspire Courage, you have that Feat now. In addition, you may expend a Song to activate Fatesinger's Repertoire. If you do so, your voice thrums with magic, and you no longer require material components to cast spells."
Level 2 Fatesinger: Glitter of Fame: (Autogrant)
"Gain 2 Songs, 25 Spell Points and 1 effective Arcane caster level. As long as you are above 10% Health, you radiate confidence: gain a +1 to all Ability scores."
Level 3 Fatesinger: Harmonic Resonance (Autogrant)
"Gain 2 Songs, 25 Spell Points and 1 effective Arcane caster level. Your melee and missile attacks have a 10% chance per hit of building a stacking resonance in your enemies. Each stack increases the creature's vulnerability to Sonic damage by 10%. The effect may stack up to 5 times."
Level 4 Fatesinger: Intoxicating Presence (Autogrant)
"Gain 2 Songs, 25 Spell Points and 1 effective Arcane caster level. As long as you are above 10% Health, enemies who strike you have a 10% chance of becoming Fascinated for 12 seconds."
Level 5 Fatesinger: Grandeur (Autogrant)
"Gain 2 Songs, 25 Spell Points and 1 effective Arcane caster level. As long as you are above 10% Health, you gain Immunity to Fear, as well as projecting an Aura of Grandeur. This aura grants you and your friends a +1 to all saving throws, a +2 to all Charisma-based skills, and a +4 damage bonus modifier."
Level 6 Fatesinger: Majesty: (Autogrant)
"Gain 2 Songs, 25 Spell Points and 1 effective Arcane caster level. Enemies that strike you also have a 5% chance to become blinded by your glory (in addition to other effects). You also gain a +1 to the effective level of your Enchantment/Charm spells, a +10% to the damage of your Sonic spells, and a +1 to hit."
Tier 1 (0 AP, Fatesinger lvl 0, Required)
O Fortuna: 1 AP
"Adds to your Inspire Courage. You and your friends gain a +1 to your Fortitude and Reflex saves when you Inspire Courage."
"Adds to your Inspire Courage. You and your friends gain an additional +1 to Fortitude and Reflex saves when you Inspire Courage, for a total of +2."
"Adds to your Inspire Courage. You and your friends gain an additional +1 to Fortitude and Reflex saves when you Inspire Courage, for a total of +3."
Allure: 1 AP
(passive skill bonus) +2/+4/+6 Use Magic Device, Perform and Haggling. 3 Tiers.
Music of the Spider Queen: 1 AP
Adds to Fascinate. Fascinate Vermin. 1 Rank.
Dirge: 1 AP
"Expend a Song to produce an haunting funeral march. For every two levels, you deal 1d4 Negative damage and 1d8 Sonic damage every 2 seconds for 12 seconds. (Make a Fortitude save for half damage.) In addition, affected enemies may also be slowed 5% if they fail their Fortitude save. Duration 12 seconds."
"Expend a Song to produce an haunting funeral march. For every two levels, you deal 1d6 Negative damage and 1d10 Sonic damage every 2 seconds for 12 seconds. (Make a Fortitude save for half damage.) In addition, affected enemies may also be slowed 5% if they fail their Fortitude save. Duration 12 seconds."
"Expend a Song to produce an haunting funeral march. For every two levels, you deal 1d8 Negative damage and 1d12 Sonic damage every 2 seconds for 12 seconds. (Make a Fortitude save for half damage.) In addition, affected enemies may also be slowed 5% if they fail their Fortitude save. Duration 12 seconds."
Charisma or Strength. 2AP
Tier 2: (4 AP Required)
Tailwind: Adds to Inspire Courage: 1 AP
Adds +2 damage to all missile weapons per rank. 3 Ranks.
Echoes of the Ancients: Arcane (Choose 1)
Echoes of the Magister: 3 AP
"Stance. The songs of legend fill your soul. You are eternally inspired by the masters of magic. Gain a +1 Intelligence, a +1 to Use Magic Device, a +2 Spell Penetration bonus to your spells, a +2 to the DC's of your offensive wands and +20 to your maximum Spell Points."
Echoes of the Draconic Incarnation: 3 AP
"Stance. The songs of legend fill your soul. You are eternally inspired by the masters of magic. Gain a +1 Constitution, a 20 to your maximum spell points, a +1 Natural Armor and a +2 to your saves vs. Poison. You also gain an additional 5 Spell Power when casting Fire, Acid, Cold or Electricity spells."
Charisma or Strength (2 AP)
Tier 3: (8 AP Required)
Siren’s Song: 1 AP and 1 max Song
(A Spontaneous Song allows you to activate a Song as many times as you like, without expending Songs.)
"Spontaneous Song: Mesmerizes a single target and deals 2 Constitution damage every 3 seconds. Duration 12 seconds. Purchasing Siren's Song costs you an extra max Song."
"Spontaneous Song: Mesmerizes a single target and deals 2 Constitution damage every 2 seconds. Duration 12 seconds. Purchasing Siren's Song costs you an extra max Song."
"Spontaneous Song: Mesmerizes a single target and deals 2 Constitution damage every second. Duration 12 seconds. Purchasing Siren's Song costs you an extra max Song."
Artful Misdirection: (1 AP and 1 max Song)
"Spontaneous Song: Generate 5% less threat when you attack with melee and missile weapons. You also gain a +1 flanking bonus to hit, and a +1 Critical Threat range. Duration: 5 minutes. Purchasing Artful Misdirection costs you an extra max Song."
"Spontaneous Song: Generate 10% less threat when you attack with melee and missile weapons. You also gain a +2 flanking bonus to hit, and a +2 Critical Threat range. Duration: 5 minutes. Purchasing Artful Misdirection costs you an extra max Song."
"Spontaneous Song: Generate 15% less threat when you attack with melee and missile weapons. You also gain a +3 flanking bonus to hit, and a +3 Critical Threat range. Duration: 5 minutes. Purchasing Artful Misdirection costs you an extra max Song."
Aria: (1 AP and 1 max Song)
"Spontaneous Song: Generate 10% less threat when you cast spells. In addition, you gain a 25 Spell Power bonus to your Sonic spells, and a 5 Spell Power bonus to your Force, Positive and Negative spells. Duration: 5 minutes. Purchasing Aria costs you an extra max Song."
"Spontaneous Song: Generate 20% less threat when you cast spells. In addition, you gain a 50 Spell Power bonus to your Sonic spells, and a 10 Spell Power bonus to your Force, Positive and Negative spells. Duration: 5 minutes. Purchasing Aria costs you an extra max Song."
"Spontaneous Song: Generate 30% less threat when you cast spells. In addition, you gain a 75 Spell Power bonus to your Sonic spells, and a 15 Spell Power bonus to your Force, Positive and Negative spells. Duration: 5 minutes. Purchasing Aria costs you an extra max Song."
Charisma or Strength (2 AP)
Tier 4: (12 AP Required)
Chord of Disruption (1 AP)
"When Siren's Song expires, Chord of Disruption focuses your energy to a single disruptive point, causing 5d100 + 700 disintigrating Sonic damage. If the save is made, its effects are halved."
"When Siren's Song expires, Chord of Disruption focuses your energy to a single disruptive point, causing 6d100 + 800 disintigrating Sonic damage. If the save is made, its effects are halved."
"When Siren's Song expires, Chord of Disruption focuses your energy to a single disruptive point, causing 7d100 + 900 disintigrating Sonic damage. If the save is made, its effects are halved."
Echoes of the Ancestors: Divine (Choose 1)
Echoes of the Exalted Angel (3 AP)
"Stance. The songs of legend fill your soul. You are eternally inspired by the radiance of divinity. Gain a +1 Wisdom, a +15 to your maximum spell points, a +3 Jump, a +4 to Fortitude saves vs. Energy Drain and Disease, and +20 Spell Power when casting Positive Energy spells."
Echoes of Unyielding Sentinel: (3 AP)
"Stance. The songs of legend fill your soul. You are eternally inspired by the radiance of divinity. Gain a +1 Wisdom and a +1 to all saving throws. Your Inspire Courage grants an additional +2 to saves vs. Fear. If you possess an Aura of Good, that grants an additional +2 to all saves vs. fear as well. If you possess Turn Undead, you gain +2 to your effective level for Turning Undead."
Echoes of the Ancestors: Martial (Choose 1)
Echoes of the Legendary Dreadnaught (3 AP)
"Stance. The songs of legend fill your soul. You are eternally inspired by the masters of tactics, shadow and discipline. Gain a +1 Constitution, +10 to your maximum Health, +1 to the DC's of all combat Feats, a 2/- DR Bonus to blocking, +2 AC bonus to blocking, and a +1 Attack bonus."
Echoes of the Shadowdancer: (3 AP)
"Stance. The songs of legend fill your soul. You are eternally inspired by the masters of tactics, shadow and discipline. Gain a +1 Dexterity, a +2 to saving throws vs. Traps and a 1d6 Sneak Attack damage bonus. In addition, every time you are hit, you have a 15% chance of being affected by Lingering Shadows for 4 seconds. Lingering Shadows grants you displacement and a +4 to hit and +2 damage, and +15% Attack Speed, but is removed after your next attack."
Echoes of the Grandmaster of Flowers: (3 AP)
"Stance. The songs of legend fill your soul. You are eternally inspired by the masters of tactics, shadow and discipline. Gain a +1 Wisdom, a +2 AC while Tumbling and a +1 to all saving throws. If you are centered, you gain a 5% bonus to your total AC. You may only activate this ability if you already have ki."
Echoes of the Ancestors: Primal (Choose 1)
Echoes of the Shiradi Champion:
"Stance. The songs of legend fill your soul. You are eternally inspired by the lords of the wild. Gain a +1 Dexterity, +2 Spot, +2 Listen, +2 Hide, +2 Move Silently, and an extra Action Boost per rest. Your attack speed with bows and thrown weapons is 5% faster."
Echoes of the Fury of the Wild:
"Stance. The songs of legend fill your soul. You are eternally inspired by the lords of the wild. Gain a +1 Constitution and +20 to your maximum Health. If you have Rage, your Rage grants you an additional +1 Strength and +1 Constituion while raging. You also have a +2% chance to trigger weapon effects on glancing blows."
Charisma or Strength: 2 AP
Tier 5: (16 AP Required)
Bound Fate: 1 AP
"Bind a single target in the chains of fate for up to one minute, though creatures gain a Will save every 3 seconds to break the chains. Cooldown: One minute."
"Bind a single target in the chains of fate for up to one minute, though these chains are strengthened, and creatures gain an additional Will save every 6 seconds. Cooldown: One minute."
"Bind a single target in the chains of fate for up to one minute, though these chains are strengthened again. Creatures gain an additional Will save every 9 seconds to break free. Cooldown: 1 minute."
Fragment of the Song: Valor 1 AP
"A verse from the Song of Heroes, Fragment of Valor adds to your Inspire Courage, but it affects only you. You benefit from a 4% melee and missile attack speed increase. Duration: One minute, plus 2 seconds per level."
"A verse from the Song of Heroes, Fragment of Valor adds to your Inspire Courage, but it affects only you. You benefit from a 7% melee and missile attack speed increase. Duration: One minute, plus 2 seconds per level."
"A verse from the Song of Heroes, Fragment of Valor adds to your Inspire Courage, but it affects only you. You benefit from a 10% melee and missile attack speed increase. Duration: One minute, plus 2 seconds per level."
Fragment of the Song: Clarity 1 AP
"A verse from the Song of Heroes, Fragment of Clarity adds to your Inspire Courage, but it affects only you. While affected, your spells cost 5% less to cast. Duration: One minute, plus 2 seconds per level."
"A verse from the Song of Heroes, Fragment of Clarity adds to your Inspire Courage, but it affects only you. While affected, your spells cost 10% less to cast. Duration: One minute, plus 2 seconds per level."
"A verse from the Song of Heroes, Fragment of Clarity adds to your Inspire Courage, but it affects only you. While affected, your spells cost 15% less to cast. Duration: One minute, plus 2 seconds per level."
Masquerade: 1 AP
Switch your Twist of Fate inside an adventure. This Enhancement also costs 1 max Song to purchase. 1 Rank. 2 AP
Charisma or Strength (2 AP)
Tier 6 (20 AP Required)
Grim Fate: 1 AP
"Your Bound Fate now inflicts creatures with an additional 10% vulnerability to Physical attacks."
"Your Bound Fate inflicts creatures with an additional 20% vulnerability to Physical attacks."
"Your Bound Fate inflicts creatures with an additional 30% vulnerability to Physical attacks."
Masked Ball: 1 AP
"Your Fascinate or Dirge simultaneously grants you and your friends a +10 Jump, a +10 Tumble, Freedom of Movement and Blur."
Turn of the Tide: 1 AP
"An Action Boost that instead costs 1 Song to activate, Turn of the Tide grants a +5 to hit, +20% damage, DR 13/-, and deals +5d20 +100 Sonic damage per hit. Duration: 10 seconds"
"An Action Boost that instead costs 1 Song to activate, Turn of the Tide grants a +5 to hit, +40% damage, DR 16/-, and deals +5d20 +150 Sonic damage per hit. Duration: 10 seconds"
"An Action Boost that instead costs 1 Song to activate, Turn of the Tide grants a +5 to hit, +60% damage, DR 18/-, and deals +5d20 +200 Sonic damage per hit. Duration: 10 seconds"