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New Producer's Letter

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Severlin написал(а):


As we kick off summer, many things are going on behind the scenes in Dungeons and Dragons Online, and I wanted to talk about some of the fun things coming up for the game.

We have been doing a lot to combat lag in the game, and though we have improved the experience we have work to do. We are still looking into long lag spikes which we need to solve, and we are also working on some fixes for stacking effects that could be causing individual characters and the party they are traveling with to lag. Our investigations into server performance continue and this is our number one priority.

The next thing I wanted to talk about is some upcoming content; we are currently working on bringing you a new classic module experience! We are hard at work on our adaptation of Assault on the Slave Lords, originally presented in the A1 to A3 series of modules. We remember playing through the Slavers series fondly, and we want to bring these modules to life for our players with some of our own twists and turns. The dungeons will be offered at level 8 on Heroic, and will also have a CR 32 Legendary version as well.

As you probably know, we have already begun discussing the update to Cannith Crafting. Ever since we updated random loot players have been asking for an update to this crafting system, and the project is in full swing. It is a big system that will provide a good way to fill in gear holes as you level.

Players have asked about class passes, and the next two classes to be looked at will likely be Monk and Favored Soul. We are currently looking into the core code behind unarmed attacks and hand wraps to see if that needs to be revamped. We are also looking into giving Favored Soul its third tree. Both are big tasks, but we wanted players to know these are the next classes we are looking at once we are past Cannith Crafting.

We’d also like to offer the players another open enhancement tree (like Harper) at some point to open up more build options, and we are looking to see where that might fit in.

We were fairly happy with the Night Revels festival in the fall last year, and this year we will be looking to add more haunted dungeons a maybe some other surprises. The festival was fairly popular so we’d like to expand on it a bit. We would also like to revamp the rewards for the mimic festival and bring that back; maybe with rewards, based on player feedback, that are less random.

Another system we want to tackle is the augment system. Players have been asking for new augments, but the current incarnation of augments are created by hand as crafting interactions. We will be looking into the feasibility of moving existing and future augments into a new system that will work like the slotting system that our Legendary Greensteel crafting system uses. The technical complexity comes with how we will allow players to convert existing items to use new augments. If we can tackle these problems, then we can do some interesting things with augment slots and more regularly include augments as part of our ongoing loot.

The far future has a lot of promise, and looking past the end of the year we would definitely like to bring Tiefling and Aasimar to our players at some point. Tiefling in particular is a popular race for Dungeons and Dragons and we would like you to have those races as options for your characters. We will need to determine whether we plan on including tails on Tieflings, and how the horns of the race will interact with helmets. Both of these are interesting problems to tackle and we have already had some discussion about them even though these races would be fairly far into the future.

We just wanted to talk about the long term plans we will be looking into, and we wanted to say thanks for joining us in game.

Краткое содержание обещаний про будущий контент (это все не обязательно в следующем апдейте):
Адаптация Assault on the Slave Lords (level 8 on Heroic, CR 32 Legendary) //Вообще не только его, а еще и А1 и A2
Cannith Crafting
Следующие классы для апдейта Monk, Favored Soul. Могут попробовать фиксануть врапсы (если захотят). Будет новая ветка для ФВСа.
Новая ветка энхансов для всех (как Harper)
Некоторые изменения в периодических ивентах и награды в них.
Новая система аугментов. Хотят сделать аугментирование через хрень для ЛГС.
Тифлинги и аасимары как игровые расы.



Отдельно выкладываю ссылки на модули. Там можно посмотреть на то, что нужно делать и с кем сражаться.

Краткий обзор

Ссылка на обзор
A1: Slave Pits of the Undercity: It is time to put a stop to the marauders! For years the coastal towns have been burned and looted by the forces of evil. You and your fellow adventurers have been recruited to root out and destroy the source of these raids—as hundreds of good men and women have been taken by the slavers and have never been seen or heard from again!

A2: Secret of the Slavers Stockade: The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!

A3: Assault on the Aerie of the Slave Lords: Into the Drachengrab Mountains! Hot on the trail of the marauding slavers, you and your fellow adventurers plunge deep into hostile hills. Spurred on by your past success, you now seek the heart of the slaver conspiracy. But hurry! You must move quickly before the slavers recover from your previous forays and attack!

А1: Slave Pits of the Undercity
А2: Secret of the Slavers Stockade
A3: Assault on the Aerie of the Slave Lords



Небольшое дополнение: пост

Severlin написал(а):

~ Yes, plans changed for the classic module. We had some resource shuffling and we had to push out our original plans a bit. It's probably something we'd like to revisit in the future.

~ The reason for monks is they are behind the other melee. The reason for Favored Soul over cleric is that they lack a third tree and one of our goals is three trees for each class. The reason we haven't touched Druid yet is that we will have to revisit all the animal form bugs, and that makes Druid a larger task than other classes.

~ The reason we would swerve from class passes to do an open enhancement tree is variety of content. Something like that also provides players a reason to re-evaluate all their builds.

~ Someone asked about monk handwraps. The reason there are so many things that don't work with them is they are not "weapons" in the way they were implemented. Because of this all enhancements that make attacks require a separate implementation for handwraps. If we, behind the scenes, classified them as a type of weapon this wouldn't be the case. The other option is to do an entire handwrap enhancement pass and do the special implementation on everything that isn't working. I'd prefer the first because going forward we wouldn't need to special case each attack, but it might require monk players jump through hoops to convert there handwraps. And by hoops I mean visiting the stone of change. So we haven't finished our evaluation yet on what is the best course.

~ The idea for making Slave Lord 8 was it can follow Temple of Elemental Evil. I will revisit the heroic level with the team and see if we want to target 9 or 10.



ramzes7asit написал(а):

Someone asked about monk handwraps. The reason there are so many things that don't work with them is they are not "weapons" in the way they were implemented.

Академически интерес представляют исторические причины, почему их вынесли в другой класс.



Врапсы это two-handed оружие (занимает 2 слота на персонаже), на которое работает TWF фиты. + различные эффекты как дополнительный дамаг с тод колец.



Еще дополнение: пост

Severlin  написал(а):

Some replies:

~ We generally don't talk about content further out than one update. We certainly intend, as an example, to do additional raids in the future.

~ Everyone has a favorite class, and whenever we talk about class updates players of other classes want theirs next. On the topic of cleric specifically, they will get a boost when we do a pass on War Priest since they would also get those changes. In the future we'd also like to do domains for clerics to help differentiate them from FvS.

~ Bound to character space is serialized with the character when the character is sent off to the database, and as we look into lag it is clear that's expensive. We don't have plans, for performance reasons, of increasing that. And yes, we would love it if that wasn't the case because we would *all* like more BtC space. It isn't worth more lag though.

~ A4 involves the players being captured, and we did not think that players would find playing an area with no gear as particularly fun, especially when we looked into the cost of the new tech required to make something like that work. As an aside, I also liked the fight on the docks and understand the desire to see it in DDO.

~ When we talk about augments, we don't mean that they would be crafted like LGS. We mean that we would make slotted items display a better description and use the slotting UI for augments. We know that the effects on already slotted LGS don't show enough information and we will be looking to change that before we moved regular augments to use that system.

~ We were concerned that an Anauroch landscape would have too little to offer that wasn't seen in the desert content we already have. I am not saying it would never happen if we saw enough player interest; just that desert areas can be tough when we are looking to offer variety in landscape.


PS: As an aside, I also did/do enjoy Jeff Dee's artwork. I played a *lot* of V&V and enjoyed it there as well.

А4 - это модуль, который после А3. Вот ссылка.


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