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Гильдия Doomdancers

Гильдия Doomdancers

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U33

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Кордован про новый апдейт: https://www.youtube.com/watch?v=oj8qRcu … e=youtu.be
Ламания ориентировочно 11 числа запускается, а может и в среду...
ВАЖНО: все может "немного" измениться.

...
Сейчас буду заливать ноты.

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П.С.
Новая косметика за ременанты: https://youtu.be/oj8qRcuFfhk?t=32m54s

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Ламанию запустили

Вот релиз ноты

Cordovan написал(а):

Update 33 Release Notes

Welcome to the Update 33 Lamannia Release Notes, published on Wednesday, October 12th. These notes will change over time.

Of Special Note:

Return of The Night Revels

The Night Revels returns with new challenges and new loot! The new challenges are Getting Ahead in Lordsmarch Plaza and Hayweird Foundry. They can be found in the event’s version of Delera’s Graveyard, and scale up to CR 35, when the Night Revels event is active.

Monk Updates

The Monk has been updated with changes to its enhancement trees, and handwraps have been re-worked to improve their usefulness and functionality! Handwraps now function as a new type of Exotic weapon. As before, they count as a two-handed weapon for equipment purposes, but benefit from Two Weapon Fighting bonuses. By default, they have a base die of 1d6 and a critical profile of (20)x2. All existing handwraps have been updated. Further changes to handwraps and the monk are described below.

New Deity Feats

Clerics, Favored Souls, and Paladins have new deities to follow, and new feats to choose! For Eberron-based characters, new feats are available for Onatar, Aureon, Olladra, and The Blood of Vol. For Forgotten Realms-based characters, Helm and Silvanus have been added.

Reaper Mode

The Dungeon Master is trying to kill you. Check it out! Available for quests within two levels of your character. (NOTE: This is an EARLY preview of Reaper Mode, and does not include any rewards or benefits from running it. That'll come later. Reaper Mode will not be arriving with Update 33.)

News and Notes:

Airships:

    The proper loading screen now displays when using the Farshifter to travel to Three Barrel Cove.

Cannith Crafting:

    Skill Tomes and Skill Upgrade Tomes can once again be exchanged for Purified Eberron Dragonshards.
    Randomly-generated items which could not previously be Dissolved now can be.

Classes:

    Warlock’s Shining Through now gives Temporary Hit Points equal to 8x your Constitution Score, rather than 12x.
    Monk abilities that let unarmed attacks bypass Damage Reduction now also add DR to handwraps as well.
    Monk Stances:
        Critical Multiplier has moved out of all Mountain Stances and into the corresponding Sun stances.
        Ocean Stance has had its Dodge raised to 3/6/9/12%.
        Form Ki moves’ elemental damage now scales with Melee Power.
        Vorpal Strike now works with handwraps.

    Most additional damage provided by Monks' elemental strikes now scales with Melee Power.
    All Finishing Moves that are Melee attacks now deal +1[w] on their attack.
    Path of Harmonious Balance: Fists of Light now deals +0.5[w] on its attack.
    Path of Harmonious Balance: Fists of Light now deals 4d6 Light damage to all creatures on hit, which scales with Melee Power.
    Path of Harmonious Balance: Fists of Light's Vorpal portion now scales with Melee Power.
    Path of Harmonious Balance: Fists of Darkness' effects now scale with Melee Power.
    Several Finishing Moves have had their text updated to more clearly state what they do.
    Gathering Storm: Boosted to 15% (was 10).
    Raging Sea: Boosted to 15% (was 10).
    Shining Star: Now uses Wisdom instead of Charisma for its saving throw.
    Healing Ki: 1d4 per Monk level.
    Moment of Clarity: Bonuses now stack (was Insight).

DDO Store:

    Cannith Challenge boosters and +20 Jump Potions are now Bound to Account instead of Bound to Character.

Enhancements:

    Divine Might and Know the Angles now have their proper anti-requisites.
    The Gnome’s Wand and Scroll Mastery now works correctly.
    Kensei’s Martial Arts enhancement group now contains handwraps.
    Warlock's Enlightened Spirit's Brilliance no longer grants temporary hit points to NPCs.
    Changes have been made to monk enhancements:
        Ninja Spy
            There is a new Tier 5 ability called Deadly Striker: While you are centered with any weapon other than handwraps or a quarterstaff, you gain a +1 Competence bonus to Critical Threat Range. Kamas and Shuriken get double this bonus.
            Ninja Master now grants a +1 Competence Bonus to Critical Multiplier while centered and using something other than handwraps or a quarterstaff.
            There is a new Tier 2 Action Boost: Melee and Ranged Power.
            Each Ninjutsu ability in Ninja Spy now also grants +1 to hit and damage with weapons other than a quarterstaff or handwraps when centered.
            Basic Ninja Training and Advanced Ninja Training now applies to all weapons you are centered with.
            Ninja Poison now scales with Melee Power.
            Poisoned Darts now adds 1d8 stacks of Ninja Poison.
            Ninja Master is now +2 Dexterity and Wisdom. In addition, its Competence Bonuses to Critical Threat Range are now Critical Threat Multipliers that benefit all centered weapons other than handwraps and quarterstaves.
            Poison Exploit now does 1d10+10 per stack.
            Touch of Death now scales with 200% Melee Power, and is unlinked from Ninjutsu.
            Shadow Double goes up to +3[w], its Doublestrike bonus has been reduced to 50%, but its duration has been doubled. The cooldown has been reduced to 20 seconds.
            Combined Stealthy and Faster Sneaking have had their Action Point cost reduced to 1AP.
            Subtlety has been moved down to Tier 1.
            Agility has moved into Subtlety’s old spot.
            Each tier of Ninjutsu now grants a passive +(to hit and damage) with centered weapons other than handwraps and quarterstaves.
            Each tier of Ninjutsu is now 1AP.

        Shintao
            Elemental Curatives now also grants +1 to hit and damage while centered and unarmed or with handwraps.
            Reed in the Wind has been updated to match Kensei’s stronger version: Damage is +1/2/3[w], and the cooldown has been reduced to 15 seconds.
            Elemental Curatives are now 1AP.
            Kukan-do’s DC is now Wisdom based.
            Iron Skin now works regardless of your chosen stance.
            Violence Begets Violence now works regardless of your chosen stance.
            To Seek Perfection now gives +4 Wisdom.
            Touch the Void Dragon’s buffs to Ability Scores now stack with everything.
            All bonuses in Core Abilities that previously worked only against Tainted Creatures now work against everything.
            Smite Tainted Creature now works against all creatures, with an extgra save needed for Tainted creatures.
            Jade Strike now works against all creatures, with an extra saving throw needed for Tainted creatures.
            Tomb of Jade now works against all creatures, with an extra saving throw needed for Tainted creatures.
            Rise of the Phoenix and Empty Hand have switched places in the tree. Rise of the Phoenix is no longer tied to Elemental Curatives.
            Empty Hand Mastery is now a +1 Competence Bonus to Critical Threat Range and Multiplier when using handwraps.
            Meditation of War’s bonuses now stack with other effects.

        Henshin Mystic
            The package granted with each Core Ability no longer grants Spell Power and Spell Critical; instead, they grant an equivalent amount of Melee Power.
            Ki Bolt has had its damage improved to Per Monk Level, instead of every two levels.
            Sounding Staff no longer makes Staves implements, and instead provides +2 Ki per hit while wielding a staff, and the Quick Draw Feat.
            Serenity’s Wisdom bonus is now +4, no longer has Spell Power and Critical bonuses, and gains +25 Melee Power.
            Elemental Words do +1[w] and give the enemy +2 stacks of Vulnerability on hit.
            Quick Strike cooldown is now 18/15/12.
            Void Strike now deals 3[w] damage, and its Force damage now scales with Melee Power.
            Mystic Training is now one Action Point per rank.
            Embrace the Voice is now one Action Point per rank.
            Focus’ bonuses to hit and damage now stack with other sources.
            Every Light Casts a Shadow is now +2[w], targets get 1d4 negative levels, and all nearby enemies get 1d2 negative levels immediately.

        In all three trees, Elemental Ki strikes have been changed. Eagle Claw Attack now applies four stacks, and stacks to 15. Knock on the Sky reduces enemy physical damage by 4% per stack. Unbalancing Strike is now +3[w].

Epic Destinies:

    Divine Crusader’s Consecrated Ground aura no longer heals NPCs.
    Fury Eternal and Unbridled Fury now explicitly say they work with ranged weapons.
    Grandmaster of Flowers now grants handwrap proficiency in its first Core Ability.

Feats:

    Six new Deity options are available for Clerics, Paladins, and Favored Souls at their first level. These are analogous to the existing Deity feats and abilities.
        As is the case on Live, each Deity’s feats consist of the following:
        A “Follower” feat. This is bestowed for free with your first level of Cleric, Paladin, or Favored Soul. In taking this feat, you choose your Deity and gain proficiency with their Favored Weapon.
        A “Child of” feat. This is granted to 3rd level Favored Souls for free, and can be taken by 3rd level Clerics or Paladins. It gives bonuses with your deity’s Favored Weapon.
        A unique active ability. This is granted to 6th level Favored Souls, Paladins, and Clerics.
        A “Beloved” feat. This is granted to 12th level Favored Souls for free, and can be taken by 12th level Clerics or Paladins. It gives additional bonuses with your deity’s Favored Weapon.
            Aureon, Sovereign of Law and Lore
                Aureon is the god of magic, known for his wisdom.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Quarterstaff
                Level 6 Unique Active Feat: Aureon's Instruction: You are a devoted follower of Aureon, and your faith has been rewarded. Activate this ability to channel the power of Aureon's wisdom for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +4 Wisdom, +3 to Spell Penetration, +2 to your effective level for Turn Undead, +4 to maximum Hit Dice affected when using Turn Undead, and +4 to the total Hit Dice affected by Turn Undead.

            Olladra, Sovereign of Feast and Good Fortune
                Olladra is a goddess of both luck and healing.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Sickle
                Level 6 Unique Active Feat: Luck of Olladra: You are a devoted follower of Olladra, and your faith has been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck Bonus to each Ability Score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.

            Onatar, Sovereign of Forge and Flame
                Onatar is the god of smiths and craftsmen, as well as many Dwarves and Artificers.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Warhammer
                Level 6 Unique Active Feat: Onatar's Forge: You are a devoted follower of Onatar, and your faith has been rewarded. Activate this ability to channel the power of Onatar's mighty forge for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +3 to Tactical Feats, +10 Melee Power, +10 Repair Spell Power, +10 Rust Spell Power, and +10 Fire Spell Power. If you are a Warforged or otherwise already benefit from Repair, you gain +30 Repair Amplification.

            The Blood of Vol
                The Blood of Vol worships no god, but rather the divinity that lies within all people, aiming to embrace one’s true potential.
                Available to: All Eberron characters who are not Bladeforged
                Favored Weapon: Dagger
                Level 6 Unique Active Feat: The Blood is The Life: You are a devoted follower of The Blood of Vol, and your zeal has been rewarded. Activate this ability to draw upon the power within your own blood for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain +4 Constitution, 100% Fortification, +10 to Fortitiude Saves, and PRR and MRR equal to the number of Religiousl Lore feats you have. Your attacks with Daggers also gain the effects of Vampirism, stacking with other sources of Vampirism.

            Helm, the Watcher
                Helm is the god of guardians, protection, and protectors.
                Available to: All Forgotten Realms characters who are not Morninglords.
                Favored Weapon: Bastard Sword
                Level 6 Unique Active Feat: Ever Watchful: You are a devoted follower of Helm, and your faith has been rewarded. Activate this ability to draw upon the vigilance of Helm for 24 seconds plus 6 seconds per Religious Lore feat you have. In this state, you gain True Seeing, +5 Sacred bonus to Spot and Search, +4 Wisdom, +5 to Fortitude saves, and PRR equal to the number of Religious Lore feats you have.

            Silvanus, the Forest Father
                Silvanus is the god of nature and balance.
                Available to: All Forgotten Realms characters who are not Morninglords.
                Favored Weapon: Maul
                Level 6 Unique Active Feat: Blessing of Silvanus: You are a devoted follower of Silvanus, and your faith has been rewarded. Toggling this on gives you Blessing of Silvanus: You gain +4 Natural Armor bonus to AC, and Mauls you wield gain +2 to their Critical Threat Range. This stacks with other sources.

            In addition to the above new feats, we have readjusted how the basic Deity feats’ bonuses to Favored Weapons work. There are three feats. The first currently gives +1 To Hit with your Favored Weapon. The other two each currently provide +1 To Hit and Damage with your Favored Weapon.
            The first (“Follower of”, at level 1) of these three is unchanged.
            The second (“Child of”, at level 3) still gives +1 To Hit and Damage if your Favored Weapon is Exotic (like Helm's), but +2 to those for all other Favored Weapons.
            The third (“Beloved of”, at level 12) gives +1 if your Favored Weapon is Exotic, +2 if your Favored Weapon is Martial, and +3 if your Favored Weapon is Simple.
                All of these bonuses are cumulative, so if your Deity is Olladra (whose Favored Weapon is the Sickle), you would end up with +5 To Hit and +6 To Damage after taking all three Feats.

        Bladesworn Transformation’s duration is now 24 seconds plus 6 seconds per Religious Lore feat you have, consistent with the other Actives above.
        Favored Soul: Angel of Vengeance:
            The 6th core in Angel of Vengeance, “Ascendancy”, grants a different bonus depending on your chosen Deity. As there are new Deities, there are also new choices for pure Favored Souls who take the capstone in this tree. Do note that these will likely improve when the planned Favored Soul pass occurs:
                Aureon Ascendancy: True Knowledge: Passive: You gain +2 Charisma and +2 to the Spellcraft and Use Magic Device skills. Active: You are able to cast the spell Command at will without using spell points.
                Olladra Ascendancy: Divine Luck: Passive: You gain +2 Charisma and +2 to the Bluff and Heal skills. Active: You are able to cast the spell Lucky Cape at will without using spell points.
                Onatar Ascendancy: Repairing the Broken: Passive: You gain +2 Charisma and +2 to the Repair and Spellcraft, skills. Active: You are able to cast the spell Repair Serious Damage at will without using spell points.
                The Blood of Vol Ascendancy: Draw Blood: Passive: You gain +2 Charisma and +2 to the Diplomacy and Heal skills. Active: You are able to cast the spell Inflict Moderate Wounds at will without using spell points.
                Helm Ascendancy: Eternal Guardian: Passive: You gain +2 Charisma and +2 to the Spot and Intimidate skills. Active: You are able to cast the spell Mass Aid at will without using spell points.
                Silvanus Ascendancy: Natural Bounty: Passive: You gain +2 Charisma and +2 to the Jump and Hide skills. Active: You are able to cast the spell Vigor at will without using spell points.

    Stunning Fist now specifically requires Handwraps to use.
    Exotic Weapon Proficiency: Handwraps has been added. Monks get this proficiency at level 1.
    Handwraps have been added to Feats that grant bonuses with Bludgeoning weapons.

Festivals and Events:

    Festivult Abishai Cookies work as a set again.

Items:

    Old Cannith Challenge items are now properly affected by Masterful Craftsmanship.
    The Legendary Greensteel Conjure Bolts Augment now actually conjures bolts.
    Planar Shards, Outsider Tokens, and Draconic Runes now properly go into bags.

Monster Manual:

    The Monster Manual plant icon is now more plant-like and decidedly less beholder-like.

NPCs:

    There is no longer a typo in Thela Bonmar’s dialog after players defeat Augolroasa.
    The Harbor guard now knows how to spell Emperor.
    Guard Crichton no longer references Kobold Assault instead of Dead Predators.

Quests and Adventure Areas:

    Fixed numerous instances where Optional Objectives were not specifying the type of creature to be defeated in order to complete the objective.
    Slavers of the Shrieking Mines now has a second beholder.
    Beyond the Rift’s dialog box no longer stays open when teleporting.
    Beyond the Flame’s dialog and reward boxes no longer pop up simultaneously.
    The entrance to the Gianthold wilderness area no longer sometimes takes you back to the Gianthold public area.
    A typo in the Dungeon Master text in Prey on the Hunter has been fixed.
    Demon Assault no longer respawns enemies after the end chest is opened.

Spells:

    Protection from Evil now has a proper length Immunity Ward.

Miscellaneous:

    Numerous minor typos have been corrected throughout the game.
    Several instances where DNT text would appear have been corrected.
    Pony tails now animate correctly.

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В мабаре можно взять что и в прошлый раз

+ добавили косметику: броню рипера и шапку рипера

Рипер:
Это сложность после элиты...
У нее есть 10 уровней. Важное примечание

Свернутый текст

There is only death on 10 Skulls of difficulty. Players won't be able to do that level with current gear and stats.

Эта сложность есть и для рейдов... В ней есть твари, риперы (что-то прохожее на wraith) и они сильно мешают.
На актуальном контенте, в мили не особо комфортно... У чемпионов, которых немерено, кучи бафов  (одна, две строчки чемпионских бафов)
Что делают риперы: они тебя замедляют, контролят и могут круто продамажить.

Жаль, копирование чаров не работает. Нельзя походить нормальным.

Попробовал поделать кобольт нью ринг лидер
Перс: голый варлок 3 уровня, цепи, нет никаких пл
Результат: 2 черепа - от элиты разница это риперы, 5 черепов - для этого чара это предел.
Почему предел: на 6+ у мобов сильно повышается поглот дамага (дамаг существенно проседает), а простыми ударами они сносят 1/3 - 2/3 хп (это не криты)

Завтра посмотрю еще квестов, но по уровню с чемпионами.

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ramzes7asit написал(а):

Жаль, копирование чаров не работает. Нельзя походить нормальным.

https://www.ddo.com/forums/showthread.p … ost5883488
XP NPC пробовал?

Отредактировано Evgen (13.10.2016 10:41:21)

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https://www.youtube.com/watch?v=HZ26jjP … e=youtu.be
Мне это понравилось!

НЕ ЗРЯ КАЧАЮ СОРКА СС, КАК В ВОДУ ГЛЯДЕЛ.

Отредактировано Evgen (13.10.2016 11:03:05)

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Evgen написал(а):

https://www.ddo.com/forums/showthread.p … ost5883488
XP NPC пробовал?

Ты попробуй так сделать комплекциониста (обычного и эпик) и посмотри на время нужное для этого.
Плюс шмот, на ламании не все есть.

Evgen написал(а):

https://www.youtube.com/watch?v=HZ26jjP … e=youtu.be
Мне это понравилось!

НЕ ЗРЯ КАЧАЮ СОРКА СС, КАК В ВОДУ ГЛЯДЕЛ.

(NOTE: This is an EARLY preview of Reaper Mode, and does not include any rewards or benefits from running it. That'll come later. Reaper Mode will not be arriving with Update 33.)
можешь его долго качать=)

Вот это ложь:
Check it out! Available for quests within two levels of your character.

Я бы хотел посмотреть на тех, кто пройдет на максимальной сложности оба тоее.

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ramzes7asit написал(а):

Ты попробуй так сделать комплекциониста (обычного и эпик) и посмотри на время нужное для этого.
Плюс шмот, на ламании не все есть.

Да  варлок сойдет любой чтоб просто зайти и оценить чекак.

ramzes7asit написал(а):

(NOTE: This is an EARLY preview of Reaper Mode, and does not include any rewards or benefits from running it. That'll come later. Reaper Mode will not be arriving with Update 33.)
можешь его долго качать=)

Нуу он лишь 18 лвл, а в фарме второго слейвер сета еще конь не валялся.

ramzes7asit написал(а):

Я бы хотел посмотреть на тех, кто пройдет на максимальной сложности оба тоее.

Ну если треш контроллится уверенно, то непонятно пока, что будет с красными мобами. Если они тупо ваншотят, то тут уже нужен супермощный танк.

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Уже работает копирование чаров.
Если рипер будет введен, таким, каким он сейчас есть - всем нашим рейдовым чарам придется трится (нужны СС, мончкеры, скорее всего может еще понадобится супер жирный танк и хил... надо будет смотреть)
Варлоки, я про тех, кто играет, как я в слейв лордах, должны ждать контроля и только потом ломится в толпу мобов=) Да и вообще, если тенденция сохранится - надо будет ходить с конусом.

Вот экспа в рипере:
Бонус за первый раз: 120% (на элитке это 80%)
Бонус за количество черепов (это аналог сложности) - (какое количество экспы) х количество черепов.
    *количество экспы порядка 100-500 за один черепов

Вывод: если на экспу - рипер с одним черепом=) (минимальная сложность)

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Экспа хуйня! Требуй чтоб лут падал заебатый на десятке!

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Я пишу на офф форум свой отзыв=)
Там и про лут и про фавор будет.
И про то, что не нужно нерфить мончкеров=) /// реально хочется почитать, как подгорает у некоторых ребят

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Например, у меня?

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Про не нерфить, был не сарказм.
В ПВЕ играх нерф не несет ничего хорошего, это мое мнение.
Мнение о "балансе" и необходимости равных возможностей, я могу понять, но не принять.

В настолке классы не равны, особенно на высоких и эпик уровнях.
Да и в настолке есть куча сверх билдов...

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Нуу когда один чар херачит на 300к одной стрелой, что есть ваншот для боссов, то это не то чтобы дисбаланс... Это просто хуйня какая-то, смысл так играть?

Отредактировано Evgen (13.10.2016 16:42:05)

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Pikers
Reapers (creature) is some tools against pikers=)
In LE Slave lords (guild run in my guild) 1-3 guys love pike. With this creatures this become much harder=)

Ну вот, Рест и Макс, довели парня, аж на оффорум жаловаться побежал  :crazyfun:

Отредактировано Evgen (13.10.2016 16:54:57)

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Evgen написал(а):

Нуу когда один чар херачит на 300к одной стрелой, что есть ваншот для боссов, то это не то чтобы дисбаланс... Это просто хуйня какая-то, смысл так играть?

По хорошему, не все должны быть дпс (на лайфе сейчас, это конечно далеко не правда)...
Ролей много... Будет нормальный рипер и смысл на него ходить - тогда и будем задаваться вопросами баланса и оптимальной пати...
И вообще мы переходим к вопросам "а почему мы играем в ддо?", "как обычно мы проводим время в игре?", "будем ли мы качаться в 10 череповом рипере?"....

Я получаю удовольствие о процесса игры, а не от того, что накилял овер9000 мобов или кританул на 1миллион дамага...  Наше основное время провождения в игре это кач, да сейча со слейв лордами все немного изменилось, но не для меня.
На кач, в текущем виде, я бы делал рипера с одним черепом. Разница с элитой минимальна, бонус экспы норм. Тут можно жить и без мончкера.

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Evgen написал(а):

Pikers
    Reapers (creature) is some tools against pikers=)
    In LE Slave lords (guild run in my guild) 1-3 guys love pike. With this creatures this become much harder=)

Ну вот, Рест и Макс, довели парня, аж на оффорум жаловаться побежал  :crazyfun:

Просто к слову, я тоже пайкаю там иногда....

У нас этим, только Кузьма не страдает...

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Новая косметика и пет (качество гавно, потом может обновлю)
https://s9.postimg.org/sxrqtxasv/234234.png
https://s9.postimg.org/6krrvmmfz/234234.png

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Вот еще немного инфы: https://www.twitch.tv/ddostream/v/94758637

Кратко:
Возможно, когда-то, в каком-то фестивале будут камушки фестивального бонуса на остальные статы (не инта и не виздом)
Следующими для апдейта будут фвс и попробуют улучшить клирика. После этого будут смотреть на кастеров (друида, артифишера...). Еще что-то хотят думать над аркан классами...
Делают новую расу драгонборнов (не очень ясно, она только для годовщины или нет)
Хотят запилить новый экспаншен (идейно равенлофт (вампиры, нежить и прочее прочее))
А да, вот - на сл. неделе в среду или позже - выходит апдейт.

Может было еще что-то, уже не помню...

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Ламанию проапдейтили

Cordovan написал(а):

We've now updated Lamannia with a new version of Update 33: Return of the Night Revels. No characters were erased. This version includes a bunch of polish to U33 content, several fixes for the monk and handwraps, and a bunch of fixes to Reaper difficulty that should make it a bit easier to give us feedback on challenge. Note that self-healing is still providing far more benefit than intended in Reaper.

Steelstar написал(а):

A few specific things to note:

    A lot of Handwrap bugs are fixed - You should be getting proper ability score bonuses to Hit and Damage, and +[W] effects from things like Reinforced Fists should work.
    Thunderforged Handwraps should be working.
    Henshin's SLAs scale off of Melee Power now, and some should be dealing damage per Monk level (as opposed to every 2).
    Several abilities got reduced to 1AP per rank.
    Two Weapon Fighting, Offhand attacks, and Offhand doublestrike should now be working with Handwraps while you're standing still - (the portion while moving should be in before Live release!)
    Each Elemental Strike (in Henshin), as well as Touch of Death, now has its own unique cooldown.

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ramzes7asit написал(а):

Ламанию проапдейтили

чет там все равно баг на баге, что то не пашет +1 компетенс крит рейндж и мультплай на большинстве врапсов Всегда кажет 20х2, даже ИК фит, выходит, не пашет. На антиподах показывает 18-20х2. Может там и х3 конечно, просто баг отображения. Но крит точно на 20х только. Зато пашет ту хит и урон от дексы теперь на врапсах, можно подумать о декс монках. ВВ без врапсов пашет как и раньше (т.е. если снять их). С врапсами 1 удар.

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update 33 release notes

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Update 33 Patch 1 Release Notes

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Update 33 Patch 2 Release Notes

Bluff and Deception will no longer cause bosses to turn around. This also corrects an issue where ranged enemies would stop attacking after being bluffed or affected by Deception, and improves the enemy combat experience. Red-named bosses are still affected by sneak attack damage vulnerability.

Где-то я слышал что разворачиваться перестали не только боссы, но и вообще все мобы.
Кто-нибудь тестил это (разворот мобов после 33.2)?
В свете вышесказанного, много ли сейчас толку от Improved Deception для персонажа без сник атак? Нужно ли его запихивать в билд в ущерб чему-то еще?

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