Dungeons & Dragons Online - сервер Argonnessen

Гильдия Doomdancers

Гильдия Doomdancers

Объявление



Teamspeak: ts3 (скачать). Сервер: doomdancers.cleanvoice.ru:9957
Discord (можно и из браузера, рекомендуется сделать аккаунт). Приглашение: WyuvTcc
DDOPreload (если не можешь зайти в DDO с 1 раза)
АХК

Информация о пользователе

Привет, Гость! Войдите или зарегистрируйтесь.


Вы здесь » Гильдия Doomdancers » Флудильня » U37?


U37?

Сообщений 1 страница 2 из 2

1

Изменения ФВС: тут

Severlin написал(а):

Favor Soul
Base Class Changes

~ Favored Soul now uses the higher base ability score of Charisma or Wisdom for spellcasting. This includes DC calculations, Spell Point calculations, spell memorization, and checks to see whether you can cast the spell.

~ Your Energy Resistance becomes Energy Absorption to better scale at high levels.

~ At level 2 you choose Charisma or Wisdom. You use this ability score for your to hit and damage with your Favored Weapon. This ability only functions if at least half your character levels are Favored Soul.

~ At level 6, Favored Souls can choose one of the following bonuses:
• You gain 10 hit points per Favored Soul level. You also gain 10 Hit Points for each epic level you have gained.
• You gain 20 spell points per Favored Soul level. You also gain 30 Spell Points for each epic level you have gained.

Some design notes.

Our first iteration had Favored Soul choosing Wisdom or Charisma for hit and damage with their Favored Weapon at level 14. This cut down on splashes and was meant to support FvS melee builds. The problem we had is we don't want a player to have to have a bad experience for 13 levels before they could play their "real" build. Moving the bonus to lower levels just made it more and more of a splash ability rather than a Favored Soul core ability. The solution rewards people who are mostly Favored Soul, but gives a smooth experience while leveling.


Домены: тут
много текста

Инфа про равенлофт: тут

Severlin написал(а):

The current plan is that among the greater body of content coming up in the expansion there are two dungeons where you can specifically enter Castle Ravenloft and experience* story within the castle itself, and a raid where you can enter the castle and experience* story as well.

0

2

Посмотрел я домены, раньше было круче.
Сейчас там есть несколько более менее:

Animal Domain

Level 2: You gain +1 Spot, +1 Listen, and +1 Reflex saving throws for every 2 Cleric levels.

Your Turn Undead works on Animals

When you use Turn Undead your party gains points of Constitution equal to half your Cleric level for 20 seconds

Level 5: You gain 10 hit points per Cleric level. You also add 10 hit points for each epic level you have gained.

Level 9: You gain +15% fortification bypass.

Level 14: You gain the Feral Charge ability. Your character to briefly morphs into a bear and charges forward through foes, attacking all foes in the charge area. The attack does weapon damage based on your equipped weapon with a +3(W) bonus, and enemies must make a Reflex saving throw with a DC of 19 + Wisdom modifier + Trip Bonuses or be knocked down. Cooldown is 15 seconds.

Для хитов, а так хрень.

Death Domain

Level 2: You gain +1 to the DC of your Necromancy spells. This increases by +1 at 6th, 12th, and 18th level Cleric.

You gain +2 to your effective Cleric level to Turn Undead, and +2 to the hit dice of undead effected.

Level 5: You gain Necrotic Ray as an SLA

Level 9: You are immune to Energy Drain.

Level 14: You gain Destruction as an SLA

Можно попробовать некро сделать, но нах надо. На визарде лучше будет.

Good Domain

Level 2: You gain +2 Light Spell Power (Radiance) per Cleric Level. You gain +1 to the Heal skill for every 2 Cleric levels.

When you use Turn Undead your party gains temporary hit points equal to five times your Cleric level for 20 seconds

Level 5: You gain Deific Vengeance as an SLA

Level 9: You gain Blade Barrier as an SLA

Level 14: You gain +3 to hit, damage, and armor class against evil creatures in combat. You gain +3 to saving throws against spells cast by evil creatures.

Барьеры... Но это тоже хрень.

Luck Domain

Level 2: You gain +1 to your Fortitude, Reflex, and Will saving throws. This increases by +1 at 6th level, +1 at 12th level, and +1 at 18th level.

When you use Turn Undead your party gains a Divine bonus to saving throws equal to half your Cleric level for 20 seconds

Level 5: You gain Displacement as an SLA

Level 9: You add +2 to the DC of your spells.

Level 14: You no longer automatically fail your saving throws on a roll of 1.

Ну дисплейсмент, нет фейла сейвов. Раньше с дц было интреснее (+1д8).

______________

War Domain

Level 2: You gain +1 Damage with melee and ranged weapons. This increases at 4th, 8th, 12th, 16th and 20th.

When you use Turn Undead your party gains a Divine bonus to Melee Power and Ranged Power equal to half your Cleric level for 20 seconds

Level 5: You gain proficiency in all martial and exotic weapons.

Level 9: Your tactical DCs are increased by half your Cleric level.

Level 14: You gain Holy Sword as an SLA.


Это уже поинтереснее, может еще варпирста (я про ветку энхансов) улучшат.

Earth Domain
Level 2: You gain +2 Acid Spell Power (Corrosion) per Cleric Level
Your acid spells will use Light Spell Power if it is higher.
Your light spells will use Acid Spell Power if it is higher.

Fire Domain
Level 2: You gain +2 Fire Spell Power (Combustion) per Cleric Level
Your fire spells will use Light Spell Power if it is higher.
Your light spells will use Fire Spell Power if it is higher.

Если это будет нормально работать со спеллпаером, крит статистикой и с энхансами варлока, то кислотные и огненные варлоки могут радоваться (когда возьмут в руки лгс).
Еще есть такая же хрень но с электро и лайт (Air Domain).

0


Вы здесь » Гильдия Doomdancers » Флудильня » U37?