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Гильдия Doomdancers

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Реинкарнация

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Настоящая реинкарнация (True Reincarnation):

Настоящая реинкарнация позволяет людям создавать более мощных персонажей и менять всё, кроме имени и пола, включая рассу и профессию. Все реинкарнированные персонажы получают дополнительные очки атрибутов при создании персонажа после реинкарнации и дополнительные уникальные умения Past Life Feats.
Каждая последующая реинкарнация физически больше предыдущей (внешний вид персонажа). Персонажи после реинкарнации начинают с 1 уровня, требуют больше опытя для повышения уровней, получают дополнительно по 2 очка атрибута, но только для первой и второй реинкарнации и всегда количество очков равно 32 вместо 28 базовых.

Персонаж должен быть 20 уровня. Чтобы реинкарнироваться надо поговорить с Kruz the reincarnation trainer в локации House Jorasco. Kruz требует предмет True Heart of Wood. Его можно купить в ДДО Сторе или собрать 20 epic tokens в подземельях со сложностью Epic.

Реинкарнированные начинают в Korthos. Ваш эквип ждёт вас в банке. Можно пропустить сюжетную линию кортоса и отправиться сразу за эквипом.

Информация по реинкарнации:
Поговорите с Kruz в локации House Jorasco для реинкарнации.
Потребуется предмет True Druidic Heart of Wood для реинкарнации.
Два способа достать предмет True Druidic Heart of Wood:
Купить в донат магазине DDO Store.
Принести 20 Epic Dungeon Tokens к Misty в локацию The Twelve.
Все True Druidic Heart of Wood купленные или добытые честным путём прикрепляются к персонажу.
Можно реинкарнироваться сколько угодно раз, но вы не получить больше очков атрибутов после первых 2 реинкарнаций.
Вы должны иметь 20 уровень для реинкарнации.
Можно сменить и рассу и класс.
Нельзя сменить имя персонажа и его пол.
Персонажи становятся больше после каждой реинкарнации.
Специальные символы отображаются рядом с вашем именем, выглядящие как крылья после реинкарнации.
Между реинкарнациями должен быть 7-ми дневный перерыв, если вы прокачались до следующей реинкарнации за 5 дней, вам придётся подождать ещё 2.
20й уровень первой реинкарнации требует 3,139,250 XP. Формула расчёта 5% на 2 уровне, 10% на 3, 15% на 4, до 95% на 20 уровне.
20й уровень второй реинкарнации требует 4,378,500 XP. Формула расчёта 10% на 2 уровне, 20% на 3, 30% на 4, до 190% на 20 уровне.
Если после реинкарнации у вас будет меньше 1750 очков, вы всё равно сможете создавать 32 очковых персонажей. Как только открывается награда за фавор, она остаётся доступна навсегда для данного сервера, даже если вы удалите персонажа.
Если у вас мультикласс то вы получить умения от доминирующего класаа. Например 18 лвл клерик / 2 лвл монк получить умения от клерика.
Если у вас мультикласс разбит на 10/10 уровни то умения будут от того класса, чья иконка показывается в игре на вас.
Вы теряете весь фавор и все Raid Flags когда реинкарнируетесь.
If you TR to the same class you were, the Free Feat you get will stack with the previous one. The free feats will stack up to 3 times. The purchased feats at level up can only be aquired once.
About your previous inventory:
Items carrying over: Although Kruz tells you that your current bank will remain intact, everything in your inventory and current bank slots are moved to this new item cache upon reincarnation. I had less than 50 bound items, all of which were visible in the list. I did notice that the order of the new item cache begins with the items that were in my first bank slot, followed by the second bank slot and then items which were still in my char's inventory. So if anyone has lots more than 50 items retained and you want to make sure that the lower level items are displayed at the top of the item cache, put those items in your first bank slot to ensure they are at the top of the list and you wont have to remove raid gear to get to lower level gear.
ALL items carry over, bound, non-bound, raid, everything.
The TR bank cache appears when you talk to a banker, it will look like the shared bank slots in game. Its a one way window, you cannot put anything into it, so make sure you really want the item before taking it out, because you can't put it back, you'll have to use your own inventory/bank to store it after you have made the withdrawl.
Free Past Life Feats, Passive Feats

Past Life: Barbarian
You were a barbarian in a past life. You occasionally find yourself filled with a nearly irresistable urge to smash boxes. With your head. Each time you acquire this feat you gain 10 additional hit points. This feat can be stacked up to three times.

Past Life: Bard
You were a bard in a past life. You occasionally find yourself humming a merry tune. Each time you acquire this feat you gain +2 to saves vs. enchantments and illusions, and +1 Bardic Song usage. This feat can be stacked up to three times.

Past Life: Cleric
You were a cleric in a past life. You occasionally feel the presence of the divine. Each time you acquire this feat you gain +1 to the DC's of your Conjuration spells, +1 Turn Undead attempt per rest, and you Turn Undead as if you were two levels higher. This feat can be stacked up to three times.

Past Life: Favored Soul
You were a favored soul in a past life. You occasionally find yourself wishing to leap off of tall things. Each time you acquire this feat you gain +1 to spell penetration checks and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

Past Life: Fighter
You were a fighter in a past life. You occasionally find yourself filled with the urge to bark orders to your fellows in combat. Each time you acquire this feat you gain +1 to attack rolls and +1 to the DC's of your tactical feats. This feat can be stacked up to three times.

Past Life: Monk
You were a monk in a past life. You occasionally find yourself contemplating the mysteries of life. Each time you acquire this feat you gain +1 to damage rolls. This feat can be stacked up to three times.

Past Life: Paladin
You were a paladin in a past life. You occasionally find yourself overcome with righteous fervor. Each time you acquire this feat you gain 5% more health when affecting by positive energy. This feat can be stacked up to three times.

Past Life: Ranger
You were a ranger in a past life. You occasionally find small animals in your backpack. Each time you acquire this feat you gain +2 damage with ranged weapons and +2 to elemental resistances. This feat can be stacked up to three times.

Past Life: Rogue
You were a rogue in a past life. You occasionally find yourself looking over your shoulder. Each time you acquire this feat you gain +2 to saves vs. traps and deal +1 damage when sneak attacking. This feat can be stacked up to three times.

Past Life: Sorcerer
You were a sorcerer in a past life. You occasionally find yourself daydreaming of dragons. Each time you acquire this feat you gain +1 to the DC's of your Evocation spells and gain 20 additional spell points. (These spell points are only available if you are able to cast spells.) This feat can be stacked up to three times.

Past Life: Wizard
You were a wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.
Purchasable Feats

All purchasable past life feats have a minimum level of 3 to purchase and can be purchased once. These cost a feat, and all have a passive and an active component.

Past Life: Berserker's Fury
You recall more about your past life as a barbarian. You gain +1 hit point per character level, have +2 to your Intimidate skill and can enter a barbarian rage once per rest. (Activate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds.)

Past Life: Bardic Dilettante
You recall more about your past life as a bard. You have +1 to all Charisma based skills, +1 to the DC's of your Enchantment spells, and can Inspire Courage three times per rest. (Activate this bard ability to rally your companions, giving them a +1 morale bonus to saves against fear effects and a +1 morale bonus on attack and weapon damage rolls before enhancements.)

Past Life: Initiate of the Faith
You recall more about your past life as a cleric. You have +2 to your Heal skill, and can produce a Healing Word effect five times per rest. Positive energy is channeled to heal light wounds of your target or damage undead for 1d4 hit points plus an additional 1d4 per two caster levels. Undead who make a successful Will save reduce the damage by half.

Past Life: Acolyte of Divine Secrets
You recall more about your past life as a favored soul. You have +2 to your Diplomacy skill and can call down the wrath of your former deity, producing an Avenging Light effect ten times per rest. (Activate this favored soul ability to cause a searing orb of radiant light to smite your target, dealing 1d8 hit points of light damage plus an additional 1d8 per three caster levels.)

Past Life: Student of the Sword
You recall more about your past life as a fighter. You have +2 to your Intimidate skill, +1 to the Maximum Dexterity Bonus of armor and shields, and can remember your martial prowess three times per rest, increasing your base attack bonus to your level and granting +4 to hit.

Past Life: Disciple of the Fist
You recall more about your past life as a monk. You have +2 to your Concentration skill, deal increased unarmed damage (one step higher than normal on the unarmed combat chart), and can enter an evasive trance once per rest, granting the evasion feat for a short period of time. (When you make a successful Reflex save to avoid damage, you suffer no damage instead of half damage.)

Past Life: Soldier of the Faith
You recall more about your past life as a paladin. You have +2 to your Heal skill, and can invoke Divine Favor upon yourself three times per rest. (Activate this paladin ability to call upon the strength and wisdom of a deity to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.)

Past Life: Warrior of the Wild
You recall more about your past life as a ranger. You have +2 to your Spot skill and can produce a Barkskin effect three times per rest. (Activate this ranger ability to toughen the skin of an ally, giving a +2 natural armor bonus to AC with an additional +1 bonus for every 3 caster levels above 3rd, to a maximum of +5 at caster level 12th.)

Past Life: Sneak of Shadows
You recall more about your past life as a rogue. You have +1 to all skills and three times per rest you can skulk with the skill of your past life, gaining bonuses equal to your level to your hide and move silently skills, a +1 bonus to sneak attack damage for every two character levels, and a +1 bonus to hit with sneak attacks for every four levels.

Past Life: Arcane Prodigy
You recall more about your past life as a sorcerer. Your maximum spell points are increased by 10 at first level, and 5 spell points for each additional level and can produce random elemental damage spells ten times per rest. (Activate this sorcerer ability to blast a target with a ray of combined elements, doing 1d12 damage of a random elemental type plus an additional 1d12 per three caster levels on impact. A successful Reflex save reduce the damage by half.)

Past Life: Arcane Initiate
You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.
Screen Shots

This shows the special symbols that get wrapped around your name after you have TR'd:

This shows the True Druidic Heart of Wood obtained via Epic Quest Tokens. Note this one is Bound to Account, where the one obtained from the DDO Store is Bound to Character:

Dev Diary on True Reincarnation

How to True Reincarnate
November 16, 2009

Hello adventurers! I am Kruz, a reincarnation trainer, and I’m here to walk you through the needed steps to undergo a True Reincarnation! To begin your evolution, you’ll need to complete a few steps before you can be reborn into your better, stronger, self.
Phase 1: Prepare your current body!

True Reincarnation is available once you have achieved level 20 with your character, and not a level sooner. You’ll also need to acquire a True Druidic Heart of Wood, the component I need to perform my ritual upon you!

True Druidic Hearts of Wood can be acquired from Misty, an apprentice at the Tower of the Twelve, in exchange for 20 epic dungeon tokens. You’ll also be able to purchase True Druidic Hearts of Wood from the DDO Store!
Phase 2: Prepare your future body!

When the ritual is complete you will be born anew at level 1, with no equipment, ready to face the challenges of Xen’drik. Before I burn your old level 20 body to ash to feed to my tree, I will place all of your level 20 character’s equipment , bound or otherwise, in a special deposit box at the House Kundarak bank (I promise I won’t take anything, your meager belongings are of no interest to me). This special deposit box is called the “Reincarnation Cache.”

All of your inventory, equipment, and bank items will be placed in the Reincarnation Cache (though items in your shared bank remain in the shared bank) upon logging out. If you have any low level items to pass on, these will also be placed in the Reincarnation Cache. Also remember that you will carry over no effects or buffs from your level 20 character, so you may not want to use items like tomes, hair dyes, or buffs before undergoing True Reincarnation.

The Reincarnation Cache can hold all of the items your level 20 body had. Even though you may have less inventory and bank space due to starting over, the Reincarnation Cache can hold all of your old gear for you until you have room or you’re high enough level to use them again. Just remember, the Reincarnation Cache is withdrawal-only, and once you pull an item out, you can’t place it back in the cache.
Phase 3: Speak with Kruz

You’ve reached level 20. You’ve obtained a True Druidic Heart of Wood. You’ve properly prepared your gear to pass on to your Reincarnation Cache. Now you’re ready to undergo True Reincarnation!

An adventurer contemplates whether or not they should reincarnate into their new, more powerful form. There are many things to consider first!

Speak with me, Kruz the reincarnation trainer, to begin the True Reincarnation process. I can be found in the House Jorasco enclave atop the garden at Coldwake pond (look for the green leaf symbol on your map that says “reincarnation trainer”). I will guide you through the process, explaining what will happen to you. Important things to note include:
You will begin again at level 1, and it will take more experience to increase your levels.
The reincarnation process is not reversible.
All of your personal inventory and bank inventory will be placed in a Reincarnation Cache. To access the cache you must visit a banker.
You will not be able to follow a pre-created character path when reincarnating. You must fully customize the character in your new life.
You will retain no favor, quest progress, raid flags, tome bonuses, exclusive hair changes, or per-character favor rewards/favor vendors. You will, however, retain your mail, auctions, server-wide, and account-wide features.
Veteran status is not compatible with True Reincarnation. All characters that are True Reincarnated begin at level 1.

Once you have confirmed that you are certain you would like to True Reincarnate your character, type the character name in the confirmation boxes and accept.

You’ll receive a confirmation message that you’re ready to reincarnate. Log out of the game to the character selection screen, and next to your character’s name you’ll see a button that says “Reincarnate.”

Until you actually press the “Reincarnate” button next to your name, your character will not reincarnate and can log in normally. You may also exit out of the character generation screen as well if you change your mind during the process. I like to offer this safety net in case you aren’t quite ready for me to sacrifice your remains to my tree (maybe you forgot to collect an end reward from a quest?). Once you press the “Create” button at the end of the character generation screens, however, your journey in your new life is underway with no turning back. If you’re really sure you’re ready to begin your new life, press the “Reincarnate” button next to your name, and enter the game.

Warning: Once you press the “Create” button at the end of character generation, there is no going back to your former life. You will not be able to revert back to your former level 20 character. There will be other forms of reincarnation in the future to remain at the same character level and change abilities. A “true” reincarnation will always start the character over again at level 1.
Phase 4: Harder, Better, Faster, Stronger

Congratulations! By True Reincarnating, you have chosen to purge your weaker form to make room for a new, better you! You’ll be taken to the character creation screen, where you may customize your character by selecting your race, class, abilities, feats, and skills. This time however, you’ll have more ability points to spend, and you’ll get some additional benefits from undergoing True Reincarnation.
Monka's Transformation

     >          >      From a level 20 adventurer build(28 point) halfling monk... through character customation... into a level 1 hero build (34 point) warforged barbarian!

From a level 20 adventurer build (28 point) halfling monk... through character customation... into a level 1 hero build (34 point) warforged barbarian!

Extra Ability Points

Perhaps you’d like to be even stronger than you were in your previous life, or more dexterous. The choice is yours!

All characters who True Reincarnate are given additional ability points to spend at character creation, as well as new enhancement options. If you are an Adventurer build (28 point character), you will receive 6 additional ability points. If you are a Drow, or Champion build (32 point character), you’ll receive 2 additional ability points. The maximum number of additional ability points you can gain from True Reincarnating multiple times is the Legend build (36 point character, 32 for Drow).

Remember that in your new life, you will not be able to follow a path. Characters who have undergone True Reincarnation must be fully customized.

New Choices

You may have a new life, but there are some memories of your past life that carry over, giving you an additional choice of unique feats known as the Past Life Feats. You’ll gain access to a past life feat related to whatever your primary class was in your previous life.

Example: If you were a multiclass character who had levels of both bard and rogue, but mostly bard, your True Reincarnated character will have access to the bardic past life feats.

At level one you gain access to the basic past life class feat. This feat has passive effects and can include things like extra hit points, increased saves, and more benefits depending on what class you used to be. At level 3, you may select an additional past life feat instead of your standard feat choices (you must meet the prerequisites to select the past life feat). These optional past life feats have both an active and passive effect related to your former class.

Curious about the specifics? Visit the official discussion to learn more about past life feats by clicking here !

Special Characteristics

Not only do you gain access to new feat types and extra ability points, but you also gain special stature features, such as
Increased height
A special reincarnation symbol on your character name
A glowing aura any time you appear in a public space

Younger, weaker adventurers still learning the ropes of the game can look to you and be inspired towards such greatness one day!

A New Life

You’ve arrived on the Korthos Beach with your taller, better, more advanced you. There’s no need to go through the tutorial again (unless you want to), so just speak with Jeets to skip the grotto. You’ll be taken to Korthos Village, where you can speak with the first mate on the dock to be taken to Stormreach Harbor.

Once in the Stormreach Harbor, you can visit the banker to retrieve any items you want from your Reincarnation Cache. Remember that you are level one again, and some of your equipment may be too high level for you to use with your new body just yet. You can leave such items in your cache until the time you can use them.

Power has a side effect: True Reincarnated characters will find that it takes them more experience to gain levels than during their previous lives. This is tied to the number of bonus ability points you have gained.

If you decide to True Reincarnate the same character again, remember that you must first empty out your reincarnation cache before you may re-reincarnate.

Soon, I will offer even more types of reincarnation to suit different needs (and further benefit my precious tree). Be on the lookout in the future for my guide to which kind of reincarnation is right for you!

Original Dev Diary

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ИМХО только если планировать персонажа сразу под это дело.

Например, если прожить 3 жизни визардом, а 4-ю сорцой, там будет +6 Spell Penetration и +6 DC от визарда, и мана от сорцы..
Но играть придется только одним персонажем 3-6 месяцев, потому что новая жизнь требует больше экспы.

(*) Сейчас можно прожить только 3 жизни - первую и две реинкарнации

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Тоесть реинкарнация даст плюс только тому классу, с которого ты начал играть?

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При перерождении персонаж получает фит прошлой жизни. Если было больше левелов рейнджера, то одна фишка, если воина, то другая. Визард, например, получает бонус к DC спеллов и Spell Penetration. Кроме того при перерождении чар получает +2 очка атрибутов при генерации. Также при перерождении считается, что первый персонаж был 32-пойнтовым, даже если он в реальности был 28. Таким образом, при второй реинкарнации чар генерится с 36 очками аттрибутов. В общем это весьма прикольная фича, стимулирующая качать чара заново.

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Что такое бонус к DC спеллов? Я до конца не допетрил зачем оно надо)))

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DC - это Difficulty Class (или Difficulty Check)
Когда проверяется успех какого-то действия, таких как чтение заклинания, умения типа подножки, вскрытия замков,
кидается кубик 1d20, добавляются модификаторы (например от INT для визардов) и нужно получить в сумме >= DC.

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Skyeyes написал(а):

там будет +6 Spell Penetration и +6 DC от визарда

к сожалению, этот бонус применяется только к палочкам, кт использует визард

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Ага, понятно.. Меня ввели в заблуждение =)
Ну впрочем у сорцов все равно фиты невкусные

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Если я качнусь до 20 уровня, пройду все квесты, открою Favored Soul скажем и реинкарнируюсь в него то я получу +8 очков к атрибутам, +2 to spell penetration checks, +2 DC's of wands, данный фит:
Past Life: Arcane Initiate
You recall more about your past life as a wizard. You have +1 to the DC's of spells you cast and can cast the magic missile spell ten times per rest, creating a missile of magical energy that darts forth and unerringly strikes its target inflicting 1d4+1 force damage. For every 2 caster levels beyond first you gain an additional missile, maximum 10 missiles.

и всё? Или ещё какие-то плюшки будет?

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10

Насколько я понимаю, твой билд станет 32 очковым + 2 за первую реинкарнацию, то есть +6 а не +8
Arcane Initiate - активный, ты не получишь автоматом, а сможешь брать как обычный фит.
Еще, с каждой реинкарнацией персонаж подрастает в размере =)

P.S. И все-таки, я так до конца и не уверен, +2 to spell penetration checks относится к спеллам или вандам..
[q]Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use[/q]

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Тогда ещё интересней вопрос, если 1 мой чар визард, 2 чар фаворед соул и 3 чара я сделаю скажем опять визардом, то от первого визарда пассивки перейдут на 3 чара?

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12

Они накапливаются. У фаворита будет бонус от визарда, на 3-й жизни от визарда и фаворита. А вообще, если не принимать допинг на экспу   третья и выше жизнь будет очень долгой.

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13

Допинг наше всё!

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14

Допинг 20%, допустим еще есть плащ или тинкет на 5%. Итого 25%. Увеличение написано выше. Сделал первый ТР сейчас 13-й за две недели.

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15

да на самом деле - фигня эт всё :) Випу проблем с этим нет :)

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Опыт обнуляется, каждый уровень требует по +5%*lvl за левел экспы до следующего уровня.

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вот в гильд-крафте ссылку на ддовики смог дать, а реинкарнацию там найти нет?
http://ddowiki.com/page/Experience_poin … ncarnation(s)

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Да, такую ссылку сложно вставить на этом форуме =)))

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А я говорил - движок у форума аццтой.

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плевать, умные мальчики разберутся чокак сделать надо :3

Отредактировано Eew (16.06.2010 17:11:53)

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http://www.ddoer.com/guide/xp
табличка с экспой. сколько надо на какой уровень. есть закладки с 1й и 2й реинкарнацией.

+1

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Народ, вы зажрались.

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Zarleg написал(а):

"НЕТ!" цензуре!

Хохо

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Кто реинкарнировался, подскажите плиз, съеденные для повышения статов книжки сохраняют свое действие после реинкарнации или нет?

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нет, надо новые дыбать)))

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Ещё скажите, что это большая проблема... ах да... не випы же...

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27

эх, жалко, тут плюсики тока можно раздавать. а то я бы заминусовала тут некоторых..

+2

28

Тут ещё и минусы есть)))

0

29

Zarleg написал(а):

Ещё скажите, что это большая проблема... ах да... не випы же...

Неужели випам эти книжки бесплатно раздают? Или вам доступны некие платные квесты, в которых книжек пруд пруди? Скажи какие - я куплю.

0

30

угу, есть-есть :) я видел!

+1


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