(20 Monk)
Hit Points: 338
Spell Points: 0
BAB: 15/15/20/2525
Fortitude: 16
Reflex: 17
Will: 18
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 18
Constitution 14 16
Intelligence 8 10
Wisdom 15 20
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Feat/Enhancement
Modified Skills
Skills (Level 20)
Balance 27
Bluff 0
Concentration 38
Diplomacy 4
Disable Device n/a
Haggle 6
Heal 5
Hide 4
Intimidate 0
Jump 30
Listen 5
Move Silently 4
Open Lock n/a
Perform n/a
Repair 0
Search 0
Spot 5
Swim 8
Tumble 5
Use Magic Device 11
Level 1 (Monk)
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Power Attack
Level 4 (Monk)
Ability Raise: STR
Level 5 (Monk)
Level 6 (Monk)
Feat: (Selected) Luck of Heroes
Feat: (Monk Bonus) Stunning Fist
Level 7 (Monk)
Level 8 (Monk)
Ability Raise: STR
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Monk)
Level 11 (Monk)
Level 12 (Monk)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Monk)
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Monk)
Ability Raise: STR
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Toughness
Level 19 (Monk)
Level 20 (Monk)
Ability Raise: STR
Enhancement: Monk Serenity
Enhancement: Human Adaptability Strength I
Enhancement: Human Greater Adaptability Dexterity I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Human Versatility I
Enhancement: Lifting the Veil
Enhancement: Way of the Elegant Crane I
Enhancement: Way of the Elegant Crane II
Enhancement: Way of the Elegant Crane III
Enhancement: Way of the Elegant Crane IV
Enhancement: The Receptive Earth
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Improved Recovery III
Enhancement: Shintao Monk I
Enhancement: Shintao Monk II
Enhancement: Shintao Monk III
Enhancement: Void Strike I
Enhancement: Adept of Flame
Enhancement: Grandmaster of the Sun
Enhancement: Master of Bonfires
Enhancement: Racial Toughness I
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Monk Wisdom III
Основная идея:
1.Максимизация входящего лечения
2.максимизация набора Ки для "спама" ударов Shintao и light move и "вечного поддерживания" баффов c Light финишеров
3.Приличный урон(с учетом первых двух пунктов)
Вопрос: Гимп или нет? И стоит ли с подобным заморачиваться/будет ли востребован в энд-гейме?
Не стоит ли отказаться от monk Wisdom II-III ради других стоек кроме огня?