FVS-evoker. Цель билда - максимизация живучести и способности к соло игре, при сохранении достойного хила.
Согласно расчетам:
wis: 18+5+1+2+2=28+2=30+8+2 (или +7+1+2)=40 +2shipbuff=42+все остальное
DC Evoc/Conjur/Necro = 10+15+9+1(wiz)+1(pl or focus)+2(item)=38+1 (с учетом штрафа с ауры получается 40+1)
2 Эпических виздома (фиты) дадут +1DC еще +1 при +3 книжки и +1 виздома с 24 уровня
DC (epic) 40+1 (42+1 с аурой)
С учетом судеб повысится на +3 =43+1 (45+1)
В далеком будущем можно повысить одну из школ еще на 3 за счет твиста. Но даже так выглядит неплохо, что скажете?
Почему монк? +1DC, Evasion, +3 к спасам, +46 хп и 2 фита. Критичным тут является эвейжн, поскольку он здорово увеличивает выживаемость.
Почему хэльф? +5 к спасам против бонуса к скилам и доп фита? Человек однозначно лучше. Но с другой стороны фитов вроде хватает, а значит могу позволить.
Что думаете? Есть советы, комментарии, возражения? ФВС для меня новый класс, так что я тут мало что знаю кроме теории.
Character Plan by DDO Character Planner Version 03.14.02
DDO Character Planner Home Page
Level 20 Lawful Neutral Half-Elf Male
(2 Monk \ 18 Favored Soul)
Hit Points: 349
Spell Points: 1718
BAB: 14\14\19\24
Fortitude: 20
Reflex: 16
Will: 25
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 16 18
Intelligence 8 10
Wisdom 18 28
Charisma 16 18
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance -1 12
Bluff 3 4
Concentration 3 4
Diplomacy 3 4
Disable Device n/a n/a
Haggle 3 4
Heal 4 9
Hide -1 0
Intimidate 3 4
Jump -1 0
Listen 4 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 4 9
Swim -1 0
Tumble n/a n/a
Use Magic Device 5 15
Level 1 (Favored Soul)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by the Sovereign Host
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Level 3 (Favored Soul)
Feat: (Selected) Empower Spell
Level 5 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Level 6 (Favored Soul)
Feat: (Selected) Maximize Spell
Level 9 (Favored Soul)
Feat: (Selected) Quicken Spell
Level 10 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity
Level 12 (Favored Soul)
Feat: (Selected) Past Life: Arcane Initiate
Level 15 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Feat: (Selected) Heighten Spell
Level 18 (Favored Soul)
Feat: (Selected) Spell Focus: Necromancy
Level 19 (Monk)
Feat: (Monk Bonus) Toughness
Level 20 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Unyielding Sovereignty (Favored Soul)
Enhancement: Favored Soul Angel of Vengeance I
Enhancement: Favored Soul Angel of Vengeance II
Enhancement: Improved Paladin Dilettante I
Enhancement: Improved Paladin Dilettante II
Enhancement: Improved Paladin Dilettante III
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Smiting I
Enhancement: Favored Soul Prayer of Smiting II
Enhancement: Favored Soul Prayer of Smiting III
Enhancement: Favored Soul Prayer of Life I
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Incredible Smiting I
Enhancement: Favored Soul Prayer of Incredible Smiting II
Enhancement: Favored Soul Prayer of Incredible Smiting III
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Smiting I
Enhancement: Favored Soul Smiting II
Enhancement: Favored Soul Smiting III
Enhancement: Favored Soul Smiting IV
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Life Magic II
Enhancement: Favored Soul Life Magic III
Enhancement: Favored Soul Life Magic IV
Enhancement: Favored Soul Spell Penetration I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Energy of the Scion II
Enhancement: Favored Soul Energy of the Scion III
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Wisdom II
Enhancement: Favored Soul Toughness I
Enhancement: Favored Soul Toughness II
Enhancement: Favored Soul Wand and Scroll Mastery I
Enhancement: Favored Soul Wand and Scroll Mastery II
Spell (1): Command
Spell (1): Nightshield
Spell (1): Shield of Faith
Spell (1): Bless
Spell (2): Soundburst
Spell (2): Bull's Strength
Spell (2): Resist Energy
Spell (2): Spawn Screen
Spell (3): Magic Circle Against Evil
Spell (3): Remove Disease
Spell (3): Remove Curse
Spell (3): Cure Serious Wounds
Spell (4): Freedom of Movement
Spell (4): Recitation
Spell (4): Death Ward
Spell (4): Cure Critical Wounds
Spell (5): Raise Dead
Spell (5): Divine Punishment
Spell (5): Greater Command
Spell (5): Flame Strike
Spell (6): Blade Barrier
Spell (6): Cometfall
Spell (6): Heal
Spell (7): Destruction
Spell (7): Mass Protection From Elements
Spell (7): Greater Restoration
Spell (8): Holy Aura
Spell (8): Mass Cure Critical Wounds
Spell (9): Mass Heal