вот что то в таком роде
Level 20 Chaotic Neutral Human Male
(20 Wizard)
Hit Points: 272
Spell Points: 1709
BAB: 10\10\15\20
Fortitude: 11
Reflex: 17
Will: 12
Starting Ending
Abilities Base Stats Base Stats
(28 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 8 9
Constitution 16 19
Intelligence 18 26
Wisdom 8 10
Charisma 8 10
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
Starting Ending
Base Skills Base Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 0 11
Concentration 7 28
Diplomacy -1 11
Disable Device n/a n/a
Haggle 1 11
Heal -1 0
Hide -1 -1
Intimidate -1 11
Jump 2 12
Listen -1 0
Move Silently 1 10
Open Lock n/a n/a
Perform n/a n/a
Repair 4 11
Search 4 11
Spot -1 0
Swim 0 1
Tumble 0 0
Use Magic Device 1 11
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Bluff (+1)
Skill: Concentration (+4)
Skill: Haggle (+2)
Skill: Jump (+2)
Skill: Move Silently (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Extend Spell
Feat: (Human Bonus) Insightful Reflexes
Feat: (Selected) Toughness
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mental Toughness
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Necromancy
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Enchantment
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Quicken Spell
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Intimidate (+1.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Intimidate (+1.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Penetration
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+1.5)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Bluff (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Haggle (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Level 20 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Intimidate (+5)
Enhancement: Wizard Master of Magic
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Wizard Improved Heightening I
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Quickening I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Corrosive Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Kinetic Spellcasting I
Enhancement: Deadly Acid I
Enhancement: Deadly Shocks I
Enhancement: Deadly Kinetics I
Enhancement: Acid Manipulation I
Enhancement: Acid Manipulation II
Enhancement: Acid Manipulation III
Enhancement: Acid Manipulation IV
Enhancement: Acid Manipulation V
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Storm Manipulation III
Enhancement: Storm Manipulation IV
Enhancement: Storm Manipulation V
Enhancement: Force Manipulation I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III
Отредактировано velom (18.02.2013 16:58:25)