Новая линейка платных квестов
http://ddowiki.com/page/The_Tide_Turns - В данном квесте можно вытащить разные шмотки из сундука:
Chipped Bastard Sword - +1 Bastard Sword: Shocking Touch Ⓢ, Unraveling Enchantments [ML:5]
Corroded Rapier - +1 Rapier: Devotion I, Silver, Alchemical Ⓢ, Unraveling Enchantments [ML:5]
Filthy Kukri - +1 Kukri: Deception Ⓢ, Unraveling Enchantments
Rusted Crown - Helm: Natural Armor Bonus +1, Unraveling Enchantments [ML:5]
Splintered Winter's Wrath - Wand: Snowball Swarm (5/day), Glaciation II Ⓢ√, Unraveling Enchantments [ML:5]
Tarnished Blademark's Docent - +2 Docent: Unraveling Enchantments [ML:5]
Tarnished Denieth Heavy Chain - +1 Chainmail: Unraveling Enchantments
Torn Chitin Bracers - Bracers: Armor Bonus +4, Will Save +1, Unraveling Enchantments [ML:5]
Улучшаются на алтаре Visbane's Folly в House D на вершине башенки. Для улучшения надо 3 разных Sigila - Sigil of the Goat, Sigil of the Lion, Sigil of the Dragon
После улучшения получаются данные предметы (Все приклеиваются к аккаунту):
Chipped Bastard Sword
Chimera's Fang - +1 Bastard Sword: Shocking Touch Ⓢ, Maiming Ⓢ, Shatter +4, Dragonshard Focus: Sentinel
http://ddowiki.com/page/Chimera's_Fang
Corroded Rapier
Elyd Edge - +1 Rapier: Charisma +1, Devotion II, Silver, Alchemical Ⓢ, Anthem
Filthy Kukri
Midnight Greetings - +1 Kukri (uses INT Mod for damage, Centered weapon for Monks): Deception Ⓢ, Assassin's Training Ⓢ
Rusted Crown
Chimera's Crown - Helmet: Minor Dragonmark Enhancement, Spell Resistance (15), Natural Armor +1
Splintered Winter's Wrath
Winter's Wrath: Wand - Spell: Snowball Swarm [CL:5, 25/Day], Lesser Cold Augmentation III, Glaciation III
Tarnished Blademark's Docent
Blademark's Docent - +3 Docent: Life Shield, Invulnerability
Tarnished Deneith Heavy Chain
Deneith Heavy Chain: +1 Chainmail: Life Shield
Torn Chitin Bracers
Jidz-Tet'ka: Bracers: Armor Bonus +5, Will Save +2, Tet-zik, The Enlightened Change
Tet-zik, The Enlightened Change Effects: (На выбор или рандом я хз)
Kos-zik, The Air-Change (Monk Air Stance) - The Kreen do not fly, but can leap through the air with grace. You have a +10 insight bonus to jump.
Riik-zik, The Fire-Change (Monk Fire Stance) - Warmth is life to the Kreen. You have a +25% Insight bonus to incoming positive energy healing.
Thok-zik, The Earth-Change (Monk Earth Stance) - Earth gives the Kreen their strength. Your unarmed damage is increased by one die step.
Sed-zik, The Water-Change (Monk Water Stance) - Kreen bites carry the poisonous venom of life. Your unarmed attacks deliver a poisonous attack on strikes that are considered Vorpal (a natural 20 followed by a critical confirmation). (Thri-Kreen Venom: Fortitude DC 17 Negates, 1d6 Dexterity damage and paralysis.)