Раса - halfing
расчет на 2 гринстильных шотсворда:
lighting strike, good burst, shock, AC+4
lighting strike, good burst, shock(или dex+6), dex+2(exceptional)
Статы(32 поинтовый билд):
STR: 12+2(rams might)+2(tome)+6(equip)=22
DEX: 17 +5(lvl)+2(halfing ench)+2(ranger ench)+2(tome)+6(equip)+2(wind stance)+2(exceptional с меча)=38
CON:14 +2(tome)+6(equip)-2(wind stance)=20
INT: 14 +2(tome)=16
WIS:14+2(monk)+2(tome)+6(equip)= 24
CHA: 8
Фиты(7+3 от монка):
dodge
mobility
spring attack
improved critical: piercing
combat expertise
thoughtness
weapon finnese
3 свободных фита( тафнесы, можно взять драгонмарки хила, или энчи на лук(IC:R, zen archery(для стойки ветра)), или скил фокусы на роговские скиллы)
HP: 386
SP: 262
Fort: 19 = 28
Rflx: 30 +4(грейтер героизм)+5(резистанс бонус) = 39 (+3 против трапов)
Will: 17 = 26
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Sprint Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile I
Enhancemeent: Halfling Guile II
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Adept of Rain
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Damage III
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Favored Defense II
Enhancement: Ranger Favored Resistance I
Enhancement: Ranger Favored Resistance II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Monk Jump I
Enhancement: Monk Jump II
Enhancement: Monk Tumble I
Enhancement: Monk Tumble II
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Enhancement: Rogue Improved Trap Sense I
Сник урон - 2d6+3(энчат рога)+6(энчат халфинга) ~ 16, +2 к атаке с фланга.
AC = 10+1(halfing)+14(dex)+7(wis)+7(armor)+1(dodge)+2(monk)+3(tempest II)+5(bark skin)+5(reflection со шмотки)+4(insign с мечей)+5(combat expertise) = 64(+2 против фейворит енеми = 66)
также 25% incoporelity от самобафа ninja spy монка
Static charge - +10% урона от молнии по врагу дает, что для лайтинг страйка неплохо поидее)
Скиллпоинтов много, можно сделать трап манки)
Отредактировано Ledanik (31.10.2010 13:12:18)