Я все пытаюсь сделать монка в шортах :D

Concept:
Ranger Tempest I: Passive Benefit: increases your chance of triggering off-hand attacks by 10% and grants a +2 shield bonus to armor class when two-weapon fighting.
Ranger Tempest II: Passive Benefit: increases your chance of triggering off-hand attacks by an additional 10% and possess a +3 shield bonus to armor class when two-weapon fighting, and your attack bonus penalty has been reduced by 1 for each hand.
Wind Stance: +2 Dexterity, -2 Constitution, 10% Enhancement bonus to attack speed and 5% insight bonus to double strike chance.
Rogue Haste Boost I: 15% Attack speed bonus.

Desert:
Trapmonkey
Maxed UMD
Centered with shortswords.


Ничего не соображаю в ДПС - посчитайте мне ! )
Сомневаюсь в выборе Варфоржа (имуны, доцентик +2 от Composite Plating). Может Халф-Орка (но там сэйвы на волю ппц)?
Как рога получился , в энд гейме хоть что-то откроет/обезвредит ? )

Жду мнения специалистов :)

Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page

Ninja Spy I Tempest II
Level 20 Lawful Neutral Warforged Male
(6 Monk \ 2 Rogue \ 12 Ranger)
Hit Points: 372
Spell Points: 175
BAB: 17\17\22\27\27
Fortitude: 18
Reflex: 21
Will: 8

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)

Strength             16                 23                   23
Dexterity            16                 18                   20
Constitution         16                 18                   20
Intelligence         14                 16                   16
Wisdom                6                  8                    8
Charisma              6                  8                    8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)

Balance               7                  9                    9
Bluff                -2                 -1                   -1
Concentration         5                 28                   30
Diplomacy            -2                 -1                   -1
Disable Device        6                 26                   27
Haggle                2                  3                    3
Heal                 -2                 -1                   -1
Hide                  3                  5                    5
Intimidate           -2                 -1                   -1
Jump                  7                 10                   12
Listen               -2                 -1                   -1
Move Silently         3                  5                    5
Open Lock             7                 23                   24
Perform              n/a               n/a                   n/a
Repair                2                  3                    3
Search                6                 26                   29
Spot                  2                 15                   18
Swim                  3                  6                    6
Tumble                7                  9                   11
Use Magic Device      2                 22                   22

Level 1 (Rogue)
Feat: (Selected) Dodge

Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead

Level 3 (Ranger)
Feat: (Selected) Power Attack

Level 4 (Ranger)

Level 5 (Ranger)

Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Mobility

Level 7 (Ranger)

Level 8 (Ranger)

Level 9 (Ranger)
Feat: (Selected) Spring Attack

Level 10 (Ranger)

Level 11 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elemental

Level 12 (Ranger)
Feat: (Selected) Improved Critical: Piercing Weapons

Level 13 (Ranger)

Level 14 (Monk)
Feat: (Monk Bonus) Toughness

Level 15 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Weapon Focus: Piercing Weapons

Level 16 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

Level 17 (Monk)

Level 18 (Monk)
Feat: (Selected) Power Critical

Level 19 (Monk)
Feat: (Monk Bonus) Toughness

Level 20 (Rogue)
Enhancement: Ranger Extra Action Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Ranger Skill Boost I
Enhancement: Ranger Skill Boost II
Enhancement: Ranger Skill Boost III
Enhancement: Ranger Skill Boost IV
Enhancement: Ranger Sprint Boost I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Fists of Iron
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Adept of Flame
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I
Enhancement: Ranger Tempest II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Improved Disable Device I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Open Lock I
Enhancement: Improved Search I
Enhancement: Improved Search II
Enhancement: Improved Search III
Enhancement: Improved Spot I
Enhancement: Improved Spot II
Enhancement: Improved Spot III
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Ranger Energy of the Wild I
Enhancement: Ranger Energy of the Wild II
Enhancement: Ranger Energy of the Wild III
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Power Attack I
Enhancement: Warforged Power Attack II
Enhancement: Warforged Power Attack III