По аналогии с тем, что обсуждали на оффе, решил по теоретизировать о монковизарде. Pale Master + немножко мили. На своей практике знаю, что Pale Master сильно ощущает нехватку маны в некоторых квестах. Есно тогда, когда ходит соло или в небольшой группе. Ибо мана идет на самохил, а мобы бывают живучими и неуязвимыми к негативу. Вот подумал я о кукре из Сентинелей, дамаг кторой определяется бонусом от интелекта. Дальше пошла стандартная цепочка фитов: TWF, WFin, IC. Аффтар на оффе билдит на варфорже, а в качестве оружия берет эпическую кукри. Мне кажется, что на 20-м уровне, когда собсно она становится доступной мили от визарда будет весьма сомнительной акцией. Соответственно нужно раньше. Монах ради фитов и эважена. Раса - человек, ибо +1 инт, +1 фит, +1 кон.
Level 20 Lawful Good Human Male
(2 Monk \ 18 Wizard)
Hit Points: 265
Spell Points: 1360
BAB: 10\10\15\20
Fortitude: 13
Reflex: 19
Will: 13
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 15 17
Constitution 15 18
Intelligence 18 30
Wisdom 8 8
Charisma 8 8
Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Strength used at level 20
+3 Tome of Intelligence used at level 20
Level 1 (Monk)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Feat: (Monk Bonus) Two Weapon Fighting
Level 2 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Level 3 (Wizard)
Feat: (Selected) Past Life: Arcane Initiate
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Maximize Spell
Feat: (Wizard Bonus) Spell Focus: Necromancy
Level 7 (Wizard)
Level 8 (Wizard)
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Level 10 (Wizard)
Level 11 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Level 12 (Wizard)
Feat: (Selected) Spell Penetration
Level 13 (Wizard)
Level 14 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Level 15 (Wizard)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Wizard)
Level 17 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Level 18 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 19 (Wizard)
Level 20 (Wizard)
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Improved Maximizing II
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Wand and Scroll Mastery I
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master I
Enhancement: Wizard Pale Master II
Enhancement: Wizard Pale Master III